There is a conversation that I have quite often with a fellow gamer wherein we discuss what we like and dislike about the current state of gaming, with primary focus being on content, and the composition of that content. When it comes to content in games, I like to focus on presentation, the narrative, the music, and the overall length of the game. Length is one thing that I've often felt that current games are lacking. I suppose I was spoiled by the Playstation 2 for so long with its general length of at least 12 - 15 hours at the minimum for a first time play through that I've come to view the present standard of 6 - 8 hours as almost insulting. For what I pay when it comes to a new game, I expect a little more than a workday's worth of content.
So imagine my sheer joy when Skyrim hit late last year and promised something close to 300 hours of content for one run through. A few months later, I heard promise of another new game with close to 200 hours of potential content, and my giddiness knew no boundaries. Hallelujah, I thought, the amount of money put into this game for just the bare bones game will be well satisfied by 200 hours of potential game play. This is cause for celebration.
Then I got the game, and... well, needless to say, I'm a bit overwhelmed. 200 hours? 300 hours? It sounds great in theory, but in practice it's a bit daunting.