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      <title>Joystick Division</title>
      <link>http://www.joystickdivision.com/</link>
      <description>Video game news, opinion and commentary from Village Voice Media.</description>
      <language>en</language>
      <copyright>Copyright 2012</copyright>
      <lastBuildDate>Mon, 06 Feb 2012 15:00:00 -0600</lastBuildDate>
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      <docs>http://blogs.law.harvard.edu/tech/rss</docs> 

      
      

      <item>
         <title>What Did You Play This Weekend?</title>
         <description><![CDATA[
         ​Sorry guys, I totally forgot to ask you what you were gonna play this past weekend. Usually, on Fridays, I like to test the water a little bit to see what readers are delving into, sometimes with the hopes that I will hear of something obscure and dive into it myself. And I totally missed the boat on that one.So, we'll make it up today. I had a very&nbsp;eventful video game experience this weekend. I beat Braid again, which will surely send me into a monumental flurry of scribblings in my Unraveling Yarns column in the coming weeks. That game is positively wonderful, and I have a whole lot to say about it.And, I played about 4 hours of Dead Space 2, which is another great game (although for very, very different reasons), and it's kind of put me in this thought process about the breadth of video game methods, and how some are more affecting than others, or more successful than others. Again, gonna give me a lot to talk about. You'll see those coming soon.But I'd love to hear what you enjoyed this weekend. Anything new?
      ]]>
         </description>
         <author>Joystick Division (joystickdivision@gmail.com)</author>
         <link>http://www.joystickdivision.com/2012/02/what_did_you_play_this_weekend.php</link>
         <guid>http://www.joystickdivision.com/2012/02/what_did_you_play_this_weekend.php</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Game Talk/Community</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">Braid</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Dead Space 2</category>
        
         <pubDate>Mon, 06 Feb 2012 15:00:00 -0600</pubDate>
      </item>
      
      

      <item>
         <title>PSA: Skyrim&apos;s Content Creation Kit Out Tomorrow</title>
         <description>
         Just a heads up to readers out there -- if you bought The Elder Scrolls V: Skyrim and want to do some content creation, you are in luck. Well, if you have a PC and want to do content creation, you are in luck. If you have an Xbox 360 or a PlayStation 3, you&apos;re shit outta luck.The game&apos;s PC exclusive content creation package will be released tomorrow. It is detailed in this video here, and Bethesda promises a &quot;special surprise&quot; to accompany. We aren&apos;t quite sure what that is yet, but I guess it wouldn&apos;t be a surprise if we did!
      
         </description>
         <author>Joystick Division (joystickdivision@gmail.com)</author>
         <link>http://www.joystickdivision.com/2012/02/psa_skyrims_content_creation_k.php</link>
         <guid>http://www.joystickdivision.com/2012/02/psa_skyrims_content_creation_k.php</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Gaming News</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">Content Creation</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Skyrim</category>
        
         <pubDate>Mon, 06 Feb 2012 13:00:00 -0600</pubDate>
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      <item>
         <title>Fantasy Matters</title>
         <description>
         
	
	
	
 
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​Fantasy is a healthy part of life. Delving into the imagination,
pursuing creative experiences, embracing strange new worlds, and all
that jazz, it&apos;s all a good part of growing up and experiencing
life. Fantasy also proves to be a huge draw for the world of video
games, as games embrace creativity and imagination, and push those
pursuits as far as they can go. Fantasy worlds also play a huge part
in video games, from Bethesda&apos;s sprawling land of Tamriel, and the
countries contained within it, to Lionhead&apos;s fabled Albion.
Why does fantasy play such a huge part in video games? I think it
partially has something to do with the fact that video games are
escapism. Pressing a button and watching a character hurl a fireball
at an enemy is quite an enjoyable experience, in much the same way as
sighting an enemy down a scope and pulling the trigger is in a
military shooter. Video games are escapist entertainment, and they
are fantasy.
In the world of books, we tend to set fantasy into a niche market,
mixing it with science fiction. While the two genres don&apos;t
necessarily mix in set piece areas, they do mesh with ideas,
archetypes, and ideas. Usually there is a single person who gathers
people around them to set out and fight the one true foe of the
world. This is as basic as storytelling gets, but it is in world
building that fantasy stories elevate themselves. 
      
         <![CDATA[<a href="http://www.joystickdivision.com/2012/02/fantasy_matters.php">Continue reading "Fantasy Matters" ></a>]]>
         </description>
         <author>Joystick Division (joystickdivision@gmail.com)</author>
         <link>http://www.joystickdivision.com/2012/02/fantasy_matters.php</link>
         <guid>http://www.joystickdivision.com/2012/02/fantasy_matters.php</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Serious Infotainment</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">Dragon&apos;s Dogma</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">fantasy</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Kingdoms of Amalur: Reckoning</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Serious Infotainment</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Skyrim</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">The Witcher 2</category>
        
         <pubDate>Mon, 06 Feb 2012 10:00:00 -0600</pubDate>
      </item>
      
      

      <item>
         <title>Online Passes: The Good, the Bad and the Ugly</title>
         <description>
         



​The battle for used video game sales continues, spurred on by all the latest advancements in technology. More recently, publishers have begun including &quot;online passes&quot; in many of their games, one-time use codes that grant access to (usually) multiplayer content. 

While the internet has made it easier to track down and purchase a used title, that same modern marvel has allowed publishers to lock out portions of their game in order to encourage new purchases. If you don&apos;t buy a game new, chances are pretty good that you&apos;ll need to fork over an additional $10 to take your second-hand copy into multiplayer.

Several types of online passes have surfaced and, more recently, there have even been rumors of next gen consoles locking out used copies of games altogether.

This type of action being taken against used sales is pretty unique to video games. I&apos;ve never had to jump through hoops to enjoy a used movie or CD, for instance. But the question remains: Is it fair? And, if so, where should we draw the line on gating content for used sales?
      
         <![CDATA[<a href="http://www.joystickdivision.com/2012/02/online_passes_the_good_the_bad.php">Continue reading "Online Passes: The Good, the Bad and the Ugly" ></a>]]>
         </description>
         <author>Joystick Division (joystickdivision@gmail.com)</author>
         <link>http://www.joystickdivision.com/2012/02/online_passes_the_good_the_bad.php</link>
         <guid>http://www.joystickdivision.com/2012/02/online_passes_the_good_the_bad.php</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Infinite Ammo</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">Battlefield 3</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Electronic Arts</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Infinite Ammo</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Kingdoms of Amalur: Reckoning</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Mortal Kombat</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">online pass</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">online passes</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">SSX</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">used games</category>
        
         <pubDate>Fri, 03 Feb 2012 14:00:00 -0600</pubDate>
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      <item>
         <title>Contest: Win The Darkness For Xbox 360</title>
         <description>
          Who&apos;s ready for some evil? The Darkness II launches next week, and based on what we&apos;ve seen so far, it&apos;s a title you&apos;ll want to check out. &quot;But wait!&quot; you say. &quot;What if I&apos;ve never played the first game?&quot; Never fear, we&apos;ve got you covered! We&apos;re giving away a few downloads of the original game so you can check it out before the sequel launches on Feb. 7. Whattaya gotta do to win? Find out below!
      
         <![CDATA[<a href="http://www.joystickdivision.com/2012/02/contest_win_the_darkness_for_x.php">Continue reading "Contest: Win The Darkness For Xbox 360" ></a>]]>
         </description>
         <author>Joystick Division (joystickdivision@gmail.com)</author>
         <link>http://www.joystickdivision.com/2012/02/contest_win_the_darkness_for_x.php</link>
         <guid>http://www.joystickdivision.com/2012/02/contest_win_the_darkness_for_x.php</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Contest</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">2K</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Contest</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">The Darkness</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">The Darkness II</category>
        
         <pubDate>Fri, 03 Feb 2012 10:00:00 -0600</pubDate>
      </item>
      
      

      <item>
         <title>Wii-U Won&apos;t Play DVD or Blu-Ray Discs</title>
         <description>
         ​​Hey there. What&apos;s up your sleeve, Nintendo? I have grown up
thinking that Nintendo knows what it&apos;s doing. It gave me Super Mario Bros.,
Link, Samus, and Mega Man. But I don&apos;t understand why the new Wii-U won&apos;t play
DVD or Blu Ray discs. I just don&apos;t get it. Now, I know that the last few
consoles didn&apos;t play them, but considering that the Wii-U would have great
processing power, I would assume that that power would be put into good use. I
guess not.
      
         <![CDATA[<a href="http://www.joystickdivision.com/2012/02/wii-u_wont_play_dvd_or_blu-ray.php">Continue reading "Wii-U Won&apos;t Play DVD or Blu-Ray Discs" ></a>]]>
         </description>
         <author>Joystick Division (joystickdivision@gmail.com)</author>
         <link>http://www.joystickdivision.com/2012/02/wii-u_wont_play_dvd_or_blu-ray.php</link>
         <guid>http://www.joystickdivision.com/2012/02/wii-u_wont_play_dvd_or_blu-ray.php</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">What&apos;s Up With That?!</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">Blu-ray</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Nintendo</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">What&apos;s Up With That</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Wii U</category>
        
         <pubDate>Fri, 03 Feb 2012 09:00:00 -0600</pubDate>
      </item>
      
      

      <item>
         <title>What is a Video Game?</title>
         <description>
         For the last week or so, Joystick Division
has been having a pseudo-conversation about the value of story in video games. While
I think most of us here put a fairly high value on what games have to say, it&apos;s
relatively to consider storytelling so heavily. Nobody questioned the value of
&quot;the story&quot; in Bad Dudes: ninjas kidnapped the president and
he can only be rescued two dudes...that are bad. Even though some of the very
earliest games were clearly an attempt at telling a story, any
&quot;story&quot; to speak of was subservient to gameplay. Games are played,
you play them as a game, you don&apos;t consume them as a reader of
literature. But the development of more sophisticated fantasies, nuanced plots,
structured narratives and other academic sounding words have challenged what a
video game even is.

As stripping the term down might suggest, a video game is a game played on
video. Take table tennis, put the paddles on a screen and you&apos;ve got a video
game. We can call it Pong. You can read the diametric separation of
paddles as allegory for the uncompromising competition between feminine and
masculine identities in the player but that argument falls apart very quickly
(it&apos;s also liable to have you permanently uninvited to all future family events).
Pong is just a game on video. That&apos;s all the term means. But Heavy
Rain isn&apos;t just a game on video--in fact, as a game, there are significant
shortcomings that make it not worth playing at all--Heavy Rain is a
story told by a developer and a player. Pong and Heavy Rain are
both called &quot;video games&quot; even though they really aren&apos;t the same
thing at all.Putting an epic storyline into Pong would be as pointless as it would be
absurd, just as much as taking the story out of Heavy Rain would make it
unapproachable. But even in the case of Heavy Rain, calling it a
&quot;game&quot; means that the mechanics it operates on must, in some way,
comply with the design of a game. A game has rules, it has conditions for
victory and defeat. If there&apos;s any story at all, it must come after the
conditions for a game are met. This leads to a false dichotomy between gameplay
and story, where priority has always been given to the former--although less
since the latter has permeated deeper into the medium. The more control story
has over the experience--as in the case of Heavy
Rain--the more likely audiences will be to question whether it should even
be called a &quot;game&quot; at all.


      
         <![CDATA[<a href="http://www.joystickdivision.com/2012/02/what_is_a_video_game.php">Continue reading "What is a Video Game?" ></a>]]>
         </description>
         <author>Joystick Division (joystickdivision@gmail.com)</author>
         <link>http://www.joystickdivision.com/2012/02/what_is_a_video_game.php</link>
         <guid>http://www.joystickdivision.com/2012/02/what_is_a_video_game.php</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Features</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">Final Fantasy</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">gameplay</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Heavy Rain</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">narratives</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Pong</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Shadow of the Colossus</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">story</category>
        
         <pubDate>Thu, 02 Feb 2012 16:00:00 -0600</pubDate>
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      <item>
         <title>EA Pulls The Brakes On Syndicate Online Pass</title>
         <description>
         Okay, so for a while there, it seemed like all of the used-game buyers (me included!) were abso-fucked if we wanted EA games, gently-used. A decent used game + a $10 pass costs just about as much as a new game, so what&apos;s the point of buying a used game? I may as well just buy the game when it releases, at full pri...oh. Oh! Sneaky EA. I see what you did there.Anyway, we don&apos;t have to worry about Syndicate following this trend. Electronic Arts has stated publicly that Syndicate will have no $10 Online Pass, because the game encourages a lot of cooperative play, and the online mechanism supports that to the fullest.The game is being built by an &quot;EA Partners&quot; studio -- Starbreeze -- meaning EA is just publishing the title. Producing, marketing, hyping, shipping, collecting a cut. Not actually developing the game itself. And like Crysis 2 and Portal 2 (also games not made by an EA-owned studio), Syndicate will be free to play online; even if someone buys it in 30 years.Check out that trailer for the game, and also download the co-op demo online now!
      
         </description>
         <author>Joystick Division (joystickdivision@gmail.com)</author>
         <link>http://www.joystickdivision.com/2012/02/ea_pulls_the_breaks_on_syndica.php</link>
         <guid>http://www.joystickdivision.com/2012/02/ea_pulls_the_breaks_on_syndica.php</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Gaming News</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">co-op</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">online pass</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Syndicate</category>
        
         <pubDate>Thu, 02 Feb 2012 13:00:00 -0600</pubDate>
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      <item>
         <title>Breaking Bad As An Old-School RPG</title>
         <description><![CDATA[
         	See more at CollegeHumorSo, the Breaking Bad phenomenon has cooled down a bit since Season 4 ended. But not everyone is satisfied by sitting around watching other&nbsp;stuff until the next season arrives, and the cliffhanger is answered. For some, it is time to put all that love and inspiration into something tangible. Like a Breaking Bad 16-bit video game.Enter the world-famous College Humor crew. They've skewered, lampooned, and comedified everything under the sun, and Walter White is next on the list. This will take you on an extremely abridged ride through the show's main plot line. Enjoy, and don't watch if you aren't 100% caught up with the show, because serious show spoilers abound!
      ]]>
         </description>
         <author>Joystick Division (joystickdivision@gmail.com)</author>
         <link>http://www.joystickdivision.com/2012/02/breaking_bad_as_an_old-school.php</link>
         <guid>http://www.joystickdivision.com/2012/02/breaking_bad_as_an_old-school.php</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Humor</category>
        
          <category domain="http://www.sixapart.com/ns/types#category">Videos</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">16 bit</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Breaking Bad</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">College Humor</category>
        
         <pubDate>Thu, 02 Feb 2012 10:00:00 -0600</pubDate>
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      <item>
         <title>What Video Game Stories Have Stayed With You?</title>
         <description><![CDATA[
         ​We've been going strong with Unraveling Yarns for over six months now. You've heard Rich Shivener and me wax at great length about the stories that move us, intrigue us, disappoint us, and inspire us. Games like Portal 2, BioShock, Eve: Online, Batman: Arkham City, and NBA 2K12&nbsp;have compelled us to write about the capacity of video games as a storytelling medium, and the shortcomings that come from their innate limitations.And our comment boards have seen quite a bit of activity either decrying our choices, agreeing with them, or complicating the finer points of the essays we produce. We've heard bits and pieces of your take on these games, some occasional back and forth banter about what constitutes a "good" narrative or when gameplay is sufficient. But we'd love to open the floor this week with a simple question:What video game stories have stayed with you long after their completion? And why did it move you so?&nbsp;Our crew will be on these boards all day to open up some discussion. We'd love to hear what you've got.
      ]]>
         </description>
         <author>Joystick Division (joystickdivision@gmail.com)</author>
         <link>http://www.joystickdivision.com/2012/02/what_video_game_stories_have_s.php</link>
         <guid>http://www.joystickdivision.com/2012/02/what_video_game_stories_have_s.php</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Unraveling Yarns</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">bioshock</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">community</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">eve: online</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">NBA 2K12</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">portal 2</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Unraveling Yarns</category>
        
         <pubDate>Wed, 01 Feb 2012 13:00:00 -0600</pubDate>
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      <item>
         <title>Infographic: HTML5 Games Vs. Flash Games</title>
         <description>
         Via our pal Greg Voakes and OneMoreLevel.com:Created by: One More Level
      
         </description>
         <author>Joystick Division (joystickdivision@gmail.com)</author>
         <link>http://www.joystickdivision.com/2012/02/infographic_html5_games_vs_fla.php</link>
         <guid>http://www.joystickdivision.com/2012/02/infographic_html5_games_vs_fla.php</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Misc Nonsense</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">Flash</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">HTML5</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Infographics</category>
        
         <pubDate>Wed, 01 Feb 2012 10:00:00 -0600</pubDate>
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      <item>
         <title>A Couple Skyrim Subplots I Created Jointly With Bethesda</title>
         <description><![CDATA[
         Skyrim: providing a limited -- yet intriguing -- chance for player creation of odd subplots.I know there's been a lot of talk here recently about both Skyrim&nbsp;and storytelling in games. And it's not my intention to beat a dead horse.(Though I'm getting used to horse carnage. If you play Skyrim&nbsp;like I do, there is a lot of equine collateral damage. I treat my horse like it is a mountain goat and can hop from cliff to cliff with ease, which is not always the case.)Thing is,&nbsp;Skyrim&nbsp;ranked ninth in Joystick Division's&nbsp;recent best-of list on game narratives of 2011. The reason cited for its inclusion on the list wasn't that its main quest was more inventive, compelling or fresh than other games, but that given the breadth of choice that the player is afforded concerning his or her adventures as Dovahkiin, there are myriad routes the story can take in any given play-through.Since getting the game from a friend, I've been diving into it every chance I get. And, to be sure, I'm excited by the possibilities of Skyrim. But do my actions really interact with Bethesda's meticulously detailed world in such a way that actual, identifiable subplots are created?Following are a couple subplots that have emerged through my thirty hours of gameplay thus far -- subplots that I've created as much as the game has. Sometimes these are created more by the programming and sometimes they're made more by my imagination based on subtle hints from the game. But they were both delightful little reminders of the continuing advancement of open-world games and also the human ability to cobble together a story out of even loosely connected elements. Here they are (mild spoilers ahead):
      ]]>
         <![CDATA[<a href="http://www.joystickdivision.com/2012/01/a_couple_skyrim_subplots_i_created.php">Continue reading "A Couple Skyrim Subplots I Created Jointly With Bethesda" ></a>]]>
         </description>
         <author>Joystick Division (joystickdivision@gmail.com)</author>
         <link>http://www.joystickdivision.com/2012/01/a_couple_skyrim_subplots_i_created.php</link>
         <guid>http://www.joystickdivision.com/2012/01/a_couple_skyrim_subplots_i_created.php</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Humor</category>
        
          <category domain="http://www.sixapart.com/ns/types#category">Misc Nonsense</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">DOVAHKIIN</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Skyrim</category>
        
         <pubDate>Tue, 31 Jan 2012 14:00:00 -0600</pubDate>
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      <item>
         <title>Dragon&apos;s Dogma Comes With Resident Evil 6 Demo</title>
         <description><![CDATA[
         
&nbsp;
Well, folks, it looks like we won't have to wait until November to give that&nbsp;Resident Evil 6 game a spin. As a matter of fact, we won't even have to wait half that long.
According to Capcom, the upcoming fantasy-RPG, Dragon's Dogma,&nbsp;will give gamers access to a code that unlocks the Resident Evil 6 demo. If gamers buy it on the Xbox 360, they will receive the demo access on July 3, 2012. If they purchase Dragon's Dogma on the PlayStation 3, they will be able to download the demo September 4. Either way, Dragons's Dogma = early Resident Evil 6.
But, wait... there's more! The trailer above is for Dragon's Dogma. Take a peek at it. Because while playing a demo is great and all, it's way better to buy a game because you actually want to play that game. You know, instead of just peripheral content.
      ]]>
         </description>
         <author>Joystick Division (joystickdivision@gmail.com)</author>
         <link>http://www.joystickdivision.com/2012/01/dragons_dogma_comes_with_resid.php</link>
         <guid>http://www.joystickdivision.com/2012/01/dragons_dogma_comes_with_resid.php</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Gaming News</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">Demo</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Dragon&apos;s Dogma</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Resident Evil 6</category>
        
         <pubDate>Tue, 31 Jan 2012 10:00:00 -0600</pubDate>
      </item>
      
      

      <item>
         <title>Fake Legend Of Zelda: The Wind Waker Sequel Trailer Waxes Nostalgic </title>
         <description><![CDATA[
         In all likelihood, there will never be an actual sequel to the GameCube's awesome Legend of Zelda: The Wind Waker. But, in a small one-minute clip, we can see what we could&nbsp;get excited for. And long for. And cry for because we won't see it in reality.This is a trailer for Legend of Zelda: The Last Oracle. It was created by canuck Joel Furtado, and is 100% original animation. Tell me, tell me, that doesn't look beautiful. I know about 5 million people who would buy that game, including me, James K. Hawkins.YOU HEAR THAT MR. MIYAMOTO?!
      ]]>
         </description>
         <author>Joystick Division (joystickdivision@gmail.com)</author>
         <link>http://www.joystickdivision.com/2012/01/fake_legend_of_zelda_the_wind.php</link>
         <guid>http://www.joystickdivision.com/2012/01/fake_legend_of_zelda_the_wind.php</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Fan Art</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">fake</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Legend of Zelda</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">trailer</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Wind Waker</category>
        
         <pubDate>Mon, 30 Jan 2012 17:00:00 -0600</pubDate>
      </item>
      
      

      <item>
         <title>&apos;Puddle&apos; is Wibbly-Wobbly Fun</title>
         <description>
         







Did you ever do those experiments in high school chemistry where you lit the Bunsen burner, and then used an eyedropper to see how many drops of water it would take to extinguish the flame before the teacher caught you goofing off? Or, better yet, college chemistry class, where things exploded if you dropped the wrong type of liquid on them? It might end in serious consequences, but the point is, you proved that liquid is not a state of matter to be messed with.
This brings me to &apos;Puddle&apos;, a new game for Xbox Live Arcade. Simplistic controls and challenging physics platform puzzles makes this is good game to play in small doses. The controls are the left and right triggers, used to tilt your screen in either of those directions, as you guide the liquid of the level through varying environments, all with their own challenges to the type of liquid. It&apos;s very basic, yes, but it is fun once you get into the flow (sorry) of the game.
      
         <![CDATA[<a href="http://www.joystickdivision.com/2012/01/puddle_is_wibbly-wobbly_fun.php">Continue reading "&apos;Puddle&apos; is Wibbly-Wobbly Fun" ></a>]]>
         </description>
         <author>Joystick Division (joystickdivision@gmail.com)</author>
         <link>http://www.joystickdivision.com/2012/01/puddle_is_wibbly-wobbly_fun.php</link>
         <guid>http://www.joystickdivision.com/2012/01/puddle_is_wibbly-wobbly_fun.php</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Reviews</category>
        
        
          <category domain="http://www.sixapart.com/ns/types#tag">Puddle</category>
        
          <category domain="http://www.sixapart.com/ns/types#tag">Xbox Live Arcade</category>
        
         <pubDate>Mon, 30 Jan 2012 16:00:00 -0600</pubDate>
      </item>
      
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