'Puddle' is Wibbly-Wobbly Fun

Monday, January 30, 2012 at 4:00 pm

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Did you ever do those experiments in high school chemistry where you lit the Bunsen burner, and then used an eyedropper to see how many drops of water it would take to extinguish the flame before the teacher caught you goofing off? Or, better yet, college chemistry class, where things exploded if you dropped the wrong type of liquid on them? It might end in serious consequences, but the point is, you proved that liquid is not a state of matter to be messed with.

This brings me to 'Puddle', a new game for Xbox Live Arcade. Simplistic controls and challenging physics platform puzzles makes this is good game to play in small doses. The controls are the left and right triggers, used to tilt your screen in either of those directions, as you guide the liquid of the level through varying environments, all with their own challenges to the type of liquid. It's very basic, yes, but it is fun once you get into the flow (sorry) of the game.

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Amy: Frustration Has a New Name [Review]

Monday, January 23, 2012 at 3:00 pm
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Lana takes Amy by the hand and pulls her into a nearby room, the automatic door sliding shut behind them before a guard can take notice. Lana motions for Amy to stay put and the young girl nods in understanding. On the other side of the room, Lana finds a ladder leading up to a platform and starts to climb, a journey that takes a full seven seconds to complete.


Upstairs, Lana walks out onto a catwalk and is immediately spotted by the guard, despite the fact there is a solid metal surface breaking his line of sight. The guard runs up to the catwalk and positions himself below Lana, raising his gun into the air and bringing it down as if to strike someone standing directly in front of him. Despite the three feet of empty space separating the gun from Lana--not to mention that solid metal surface we were just talking about--the young woman crumbles to the ground, dead.


When Lana awakens from her temporary demise, she is standing in a hallway she last saw over half an hour ago. When she tries to sneak past the guards this time, it's likely that Amy will bump into some unseen surface and let go of Lana's hand at the most inopportune moment. Amy could run out in front of one of the guards for no good reason, or the camera may simply stop following the duo altogether.


Popping up sporadically, these sorts of technical hiccups are easily forgivable. In the survival horror genre, they can even be downright lovable; a wonderful piece of camp value fans can laugh about and reminisce over. But when these sorts of bugs infest every moment of gameplay and are coupled with horrendous design choices, they become downright insulting.

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Choplifter HD does Retro Gaming Right

Tuesday, January 17, 2012 at 3:00 pm
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Hey there.  Who wants to go for a ride on a helicopter?  You'll get to do just that and more in this remake of an Apple II classic.  Choplifter HD plays very much like an old school game. Easy peasy in the beginning and insane hard in the later stages. Mix in some chopper upgrades and some pretty visuals and you have a nostalgic experience. Let's take a look at what went down with this game. More >>
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Invizimals: Shadow Zone Solid for Younger Collectors - Review

Tuesday, January 17, 2012 at 10:00 am
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When I was a boy, if anyone ever asked me what I wanted to be when I grew up, I would always get really excited and exclaim, "A cryptozoologist!" I was addicted to The X-Files and Goosebumps, so the thought of living my life cruising around the world in an RV, searching for bigfoot and the chupacabra seemed like a dream job.


Flash forward to today, and here I sit playing Invizimals: Shadow Zone for the PlayStation Portable, searching my home with the included camera for mythological creatures that can't be seen with the naked eye.


It's not the glamorized version of the gig I imagined all those years ago but, still, it's pretty neat. If I could travel back in time and deliver this game to my younger, more innocent self, I'd probably consider it one of the greatest games ever made. For this grown up incarnation, though, there are a few too many technical issues and dead zones to warrant such a ringing endorsement.


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60beat GamePad Gives My iPad Screen a Break, Makes Me Lazier

Friday, January 13, 2012 at 7:00 pm
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Bring on the thumb action.
With three iOS games supporting it thus far, 60beat's new GamePad leaves me wanting more, but it's a promising product. An analog controller, complete with two joysticks,  it resembles those of PlayStation and Xbox, the variation being that it's powered when connected to an iOS device's audio. No need for Bluetooth or batteries. You simply plug it into an iPhone/iPad's headphone jack, and the provided audio splitter features a second headphone jack if you want game audio.

This week I had a chance to check out two titles coupled with the controller: Aftermath, a third-person zombie shooter, and Caster, a third-person action/anime game that takes cues from Nintendo 64 graphics. Check out a few impressions after the jump.


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Tags: Gamepad, iOS 5
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Game Comics- StarCraft Vol. 1

Friday, January 13, 2012 at 12:00 pm
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StarCraft, out of all the Blizzard franchises, has the longest and most involved backstory. The cross-cutting battles between Earth, the Protoss, and the Zerg feature a cast of billions, but most focus on the story of Jim Raynor and his attempts to save the Kerrigan/Queen of Blades from her dark fate, while trying to atone for his part in bringing Arcturus Mengsk to power. One problem I've always had with the series' fiction is that while much of it is well-written (Jeff Grubb's work is a particular favorite), there's not really anyone to root for. The Zerg are monsters. The Protoss are snobs. The human society was overtly militaristic and fascist even before Mengsk took power, and Raynor's a failure for backing him, does it matter if they survive? Is a humanity willing to trade one crazy monster for the other really a humanity worth saving? At least, that's always been my feeling about it.

The short-lived StarCraft comic book series took its gaze away from the main players for the most part (though Mengsk and Raynor play minor roles) to focus on the War Pigs, a rag tag group of mercenaries, and in the process, gives the reader someone to root for. The War Pigs aren't saints, but you want them to succeed, or at least survive.

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2XL MX Offroad - Any More X's and It Would Seem Dirty [Review]

Thursday, January 12, 2012 at 11:00 am
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I can't say that I'm a huge fan of the ATV / Motocross genre. It's been since about the debut of Excitebike that I really experienced any enjoyment with one, and I suppose that's because it really wasn't too faithful to the actual experience. 

That said, I still want to give 2XL MX Off Road a fair shake. It's definitely one of the first full-on games I've installed on my Motorolla Droid X, and I have to say I was impressed with what they were able to achieve on the platform. 
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Game Novels- Borderlands: the Fallen

Thursday, January 5, 2012 at 10:00 am

Writer: John Shirley

Publisher: Gallery Books/Simon and Shuster


Switching things up this week, I thought I'd take a look at the world of prose video game tie-ins. Like comics, they seem to be popping up like crazy. Just this year, Rage, The Elder Scrolls, Homefront, Assassin's Creed, Assassin's Creed: Revelations, and BioShock have all had novelizations or prequel stories lining the shelves at your local Bord- er, Barnes and Noble.  John Shirley wrote the BioShock book, a prequel set during the fall of Rapture, but for the purposes of this article we'll focus on his recently released book Borderlands: The Fallen.  God knows, Gearbox's great playing but ludicrously undercooked tale of the lost planet of Pandora could use some literary punch-up.

 

Veteran sci-fi author Shirley, who is considered one of the progenitors of the cyberpunk movement after exploding onto the scene in the 80s with books such as City Come a Walkin' and the Eclipse series, is an ideal choice to explore the world of Pandora in further detail. The Fallen isn't perfect- at time it's awfully conventional, but it does manage to be while not the Borderlands story we all want, but a Borderlands story we may need.

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Law & Order: Legacies Chock-Full of Truths and Lies [Review]

Thursday, December 29, 2011 at 4:00 pm
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Lennie and Rey - brains of the game.
If you've been meaning to investigate the Law & Order TV franchise, the latest game based on it is a great way to start your case. Law & Order: Legacies, now available for iPad and iPhone, is a mash-up featuring lead characters from Law & Order, Law & Order: Special Victims Unit and the like. We've reviewed Episode 1, in which Rey Curtis and Olivia Benson team-up on a case that exposes a Russian media mogul, following new leads after a courtroom shooting. Also making appearances are Jack McCoy, Michael Cutter and Lennie Briscoe.

With the evidence we have, we could make the case for buying Law & Order: Legacies. Check our investigations after the jump.
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Game Comics- Mega Man Vol. 1: Let the Games Begin

Wednesday, December 28, 2011 at 12:00 pm

Holy Frijoles- the Blue Bomber is a quarter century old! Capcom's Mega Man franchise. Eleventy billion games strong,  (how many of you have played Mega Man Soccer? Scratch that- how many of you are willing to admit publicly you have played Mega Man Soccer?), full of crazy, easily marketable characters, has had middling success in other media in the past 25 years.. Old fogeys like me, who have been playing the series from the beginning, still remember his television debut, on Captain N: the Game Master. A middling animated series in the mid-90s failed to catch on.

Capcom's Mega Buster wielding mecha-assassin has been taking plenty hits of late, most notably the company canceling Mega Man Legends 3 even after soliciting fan opinion for the game, and letting it stay dead even after prodigal son Kenji Inafune offered his services to finish it. One of the bright spots, surprisingly, ha s been the new comic book incarnation from an unlikely source- Archie Comics. While Mega Man Vol. 1: Let the Games Begin is first and foremost a book for a young audience, even my 30something-old self was able to get some enjoyment out of it. More >>
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