Star Wars: The Old Republic Isn't Worth Talking About Yet.

Friday, June 10, 2011 at 7:00 pm
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The Old Republic
is boasting itself as the next generation of MMORPGS. Unfortunately, the next generation is so far out that there's no need to really be excited for it.

In a closed door presentation of the game, I saw five minutes of gameplay, ten minutes of powerpoint, and another five minutes of trailers. In other words, BioWare is still showing off the concept and not an actual product. The game might be wonderful once it's out, but it's been shown off for years, and it's hard to really be excited without even a beta in sight.More >>

Aliens: Colonial Marines Is An Aliens Game!!!

Friday, June 10, 2011 at 6:00 pm
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Get this game away from me you bitch!
Gearbox Software's CEO, Randy Pitchford, is nothing if not enthusiastic. He was bouncing off the walls when he introduced the Duke Nukem Forever demo at PAX Prime 2010, and was similarly jazzed when he stood at the front of the demo room for Aliens: Colonial Marines at E3 this year.


"We're making an Aliens game!" he said, with the huge grin I'm beginning to think of as his trademark. "I've been stealing from Aliens my entire career." Many people have, so that's no foul. The movie Aliens has been extremely influential in the development of the modern space marine as a concept. Like Pitchford said, "Aliens has inspired a generation."


I wouldn't have minded all this Aliens locker-room pep talk if it had stopped at some point. It didn't. The cheerleading put me on guard, wondering whether Colonial Marines actually had anything else to bring to the table other than the IP. Based on both the demo, and how Gearbox presented it at E3, Colonial Marines doesn't.



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Deus Ex Human Revolution Doesn't Really Work in Demo, But It Might As a Whole

Friday, June 10, 2011 at 5:00 pm
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Much like its cybernetic protagonist, 
Deus Ex: Human Revolution has a lot going on internally. This game feels like real computer work, filled to the brim with customization options. In fact, it almost looks like a combat-focused Alpha Protocol, but I'm skeptical if the choices will matter as much as they did in Obsidian's under-rated game.

There's a lot going on in Human Revolution, and I'm probably giving it too little credit. This game has many mechanical modifications that lead to variations in the level design, and I could easily see that becoming the game's most memorable quality. This isn't the accessible experience other sci-fi shooters--like Mass Effect 2-- have been attempting to be. More >>

Bastion Potential Pleases on All Fronts

Friday, June 10, 2011 at 2:00 pm
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You're going to be talking about Bastion to other people a lot because Bastion talks to you. The narrative leads to memorable experiences in many unique ways. The game premiered at PAX 2010, where I first played the introduction, and at E3 2011 I played a challenging section in the middle of the game.

The game tells the story of the Kid. The Kid is on a quest of sorts. I'm not really sure what this quest entails, but he uses a variety of weapons he finds lying around, drinks health potions, and has a fantastic narrator telling his tales in real-time as they happen.More >>
Tags: Bastion

Wii Preview Nintendo's New Console For U

Friday, June 10, 2011 at 12:00 pm
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The Wii U is about the same size as the Wii
Nintendo had a lot to show at its huge booth space at E3, but all I cared about was the new Wii U console, and Nintendo kindly obliged.


It looks like a Wii, but a little longer, and with round edges. Its native controller resembles none of the Wii peripherals. Imagine flattening an Xbox 360 or PlayStation 3 controller, and dropping a big screen in the middle, and you get the idea.


There are two distinct facets to the Wii U, one of which had plenty of "interactive demonstrations" to speak for it, and another which had a very small taste from which we can draw few conclusions. The Wii U is a logical extension of the Wii experience, and also meant to appeal to the hardcore gamer. I predict that it will be very successful in the first role. I have no idea if it has a shot in hell of fulfilling the second.



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U Draw Turns Your Console into an Easel

Friday, June 10, 2011 at 10:00 am

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Well, do U?
THQ is trying to blur the lines of what a video game console is used for with its latest line of U Draw peripherals and software.

A large portion of their E3 booth was dedicated to a U Draw gallery, featuring some impressive works of art created entirely with their new games tablet. Local artists spent the day creating their own unique pieces as well, drawing live for everyone to see on a large screen.

 

If you like to put brush to canvas or pencil to page from time to time, this might be something worth looking into.

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BloodRayne: Betrayal Looks Bloody Good - Hands On

Friday, June 10, 2011 at 8:30 am

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Paint the world re
Chances are you're already pretty familiar with the BloodRayne franchise. Whether it's from the previous generation's action-slicer titles or the masterful cinematic work of film director Uwe Boll, you know you're dealing with a badass vampire chick who likes to bite necks and lop off heads with her arm-mounted blades.

While Wayforward's upcoming PSN/XBLA entry to the series, BloodRayne: Betrayal, still features the blood-drenched heroine, pretty much everything else about the title is a giant step in a different direction.

 

Hit the jump to find out why you might want to sink your teeth into this title come early August.

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Star Wars Kinect Is On The Wrong System

Thursday, June 9, 2011 at 5:00 pm
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You're supposed to feel like this Jedi. You don't.
One of the future Kinect titles shown during Microsoft's reveal of the peripheral was a Star Wars game. Observers noted it as the only suggestion of Kinect providing anything for "core" gamers

LucasArts is giving demos of Star Wars Kinect at E3 this year, and if you're a "core" gamer looking for a game to justify your purchase of the motion control system, I have bad news for you: this is not the game you're looking for. Move along.

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Space Marine Is Not A Gears Of War Clone

Thursday, June 9, 2011 at 4:00 pm
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Things are about to get very bloody
Publisher THQ, and developer Relic, have been excellent custodians of the Warhammer 40,000 universe. I have many friends who are rabid devotees of the tabletop game which established the IP, and built up all the aesthetics and design of the 40K universe. Said friends issue nary a complaint about Relic's 40K video game titles, and full disclosure: playing the first Dawn of War inspired me to try the tabletop game for the first time. The partnership between Games Workshop and THQ works both ways -- which is ostensibly the point in GW licensing out the IP.

Space Marine, the new third-person Warhammer 40,000 action title from Relic and THQ, has drawn comparison to Epic Games' Gears of War series. The close-up, third person camera angle and rolling dives certainly are reminiscent of Gears, but that's about all Space Marine shares in common with Gears of War. Where Gears is a tactical, cover-based shooter, in Space Marine brutality wins the day, with no need to take shelter from the enemy. That's not how Space Marines roll.

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Papo & Yo Is Destined to be 2012's Braid, Limbo, Etc.

Thursday, June 9, 2011 at 3:00 pm
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Vander Caballero found comfort in his childhood playing Super Mario. It was an escape, a safe place to play and explore for him and momentarily forget about his alcoholic father. The game, and his life, is the inspiration for his first game as Design Director at Minority. 

The game, Papo & Yo, is about a boy with a monster friend named Monster. Monster is a kind, Muppet-like creature, but has an addiction to poison frogs. Eating the frogs turns him into the kind of Muppet that scares little children.

It's only five months into development, and the tragic beauty of the game is already apparent. Check out my impressions after the jump.
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Tags: Papo & Yo