Rather, I'm bummed about the way that game makers rely on cryptic messages scrawled in blood, revolutionary slogans etched on prison walls and quirky-world building jokes penciled in apocalyptic safe-rooms. Almost everybody agrees that using the environment to tell the story is better than a half-hour cut scene. But enough is enough, game makers. Put away the pens and come up with some new ideas.More >>
My colleague John Mix Meyer from Wired is eighteen-years-old and probably the youngest person I talk to on a regular basis. He finds old movies, particularly black and white movies boring. Their pace, the music, everything about them puts him to sleep. John's a smart guy so I gave him the homework of watching Fritz Lang's M to see if a provocative German thriller could change his mind.
The strange thing is that John adores old games. Stuff that I can't really bear to play any more. He still swears by Rare's Nintendo 64 games like Banjo Kazooie. He has an unhealthy fixation with Sonic the Hedgehog. And he's about as crazy about Pokemon as a red-blooded American male is allowed to be. To me a lot of the stuff that John loves feel like black and white games. They seem old fashioned.More >>
Tags: 3DS, Activision, Atari, Banjo Kazooie, Fritz Lang, Geoff Keighley, George Lucas, Half-Life 2 Episode 3, Jim Jarmusch, Left 4 Dead, M, Minecraft, Nethack, Nintendo 64, Pokemon, Portal 2, Rare, Sonic the Hedgehog, Star Wars, StreetPass, Super Mario Bros. Nintendo, Super Meat Boy, Team Meat, Valve, Warlords
It took playing Portal 2 to focus my thoughts on the matter. And a rant by Jim Sterling to give me something to argue about. In his latest Jimquisition video Sterling said "Videogames Are Not Movies, Get Over It." I'm with him on his basic premise, but when he starts to further develop his beef he gets lost, harping on which medium is better. But that's beside the point. What matters is which medium is best for the story you're trying to tell.More >>
There's a reason why these tidbits are so alluring. Its a not-so-dirty secret that we all know in our heart of hearts: the Wii was a failure. Sure, the Wii sold 80 million units around the world. But I've never measured Nintendo's success in coin. No, I expect more from Nintendo than mere popularity. I need them to continue showing us how its done one magical moment at a time. And the Wii never did managed that miracle. That's why it gathers dust beneath my television.More >>
If you told me a year ago that the iPad would eventually become my gaming platform of choice I probably wouldn't have believed you. Sure, I was flirting with the iPhone, mostly as a jealous Droid user. But despite my iOS curiosity there was still a major impediment standing in my way -- the price. The iPhone, iPod Touch and iPad aren't cheap. And let's be honest, I'm a spendthrift when it comes to gaming gear. I rarely let myself go without the latest platform.
But I still found it hard to bite. But as the holidays came around my will crumbled. A couple days before Christmas I grabbed an iPad and charged it to my Best Buy charge account. And things haven't been quite the same since.More >>
The truth is that reviewers put forth an immense amount of effort when crafting the reviews you read. We all work very hard to guarantee that our reviews delivers everything you, the consumer, need to make the all-important decision: "Should I buy this video game or not." Your hard-earned money is extremely important to us.
So for the first time I'm going to reveal the long-secret methodologies of video game reviewing -- the guidelines, thought-processes and thorough game inspection that every games journalist undertakes to create the reviews that you read. It all starts six-to-eight months before a game is released.More >>
Video game characters started out that way by technological necessity. In the Atari 2600 game Adventure you were a square. Talk about an blank slate. Maybe too blank. Things have changed a lot since then. Now many video games aim for verisimilitude. The closer to reality the better. But I think this aim for realism can have a detrimental effect on us. Forget violence. Realistic video games are killing our imaginations.
It's the Nintendo DS games that dominate. Stacked two rows high the games stand as a testament to the breadth of experiences available on the seven-year-old handheld. I have saved nearly a hundred games -- stuff that I found so interesting, innovative or just worth having that I couldn't bear to part with them. As we near the release of the Nintendo 3DS bear with me a moment while I wax nostalgic.
Tags: Advance Wars, Advance Wars: Days of Ruin, Advance Wars: Dual Strike, Deadly Premonition, Demon's Souls, Electroplankton, Elite Beat Agents, Etrian Odyssey, Feel The Magic XY XX, Final Fantasy Tactics A2: Grimoire of the Rift, Flower Sun and Rain, Game Boy Advance, Gamecube, Hotel Dusk: Room 215, iNis, Mystery Dungeon: Shiren The Wanderer, Nintendo DS, Osu! Tatakae! Ouendan, Pac'n Roll, Phoenix Wright, PlayStation 3, PSP, Retro Game Challenge, Steel Diver, Suda 51, Super Mario 64, The Blues Brothers, The World Ends With You, Valkyria Chronicles, Xbox 360, Zoo Keeper
Sadly, many readers don't see things that way. Inevitably a commenter will gripe, "This isn't a review." That's because I don't fill my limited space with a rote catalog of features and totally subjective observations about game play. It's a problem of expectations. Many gamers want reviews to give them all the information they need to make their game buying decisions. And I want to write reviews that don't serve that function.
I think we can both have our way. Because game reviews as we know them need to die. And the people who want them to be just-the-facts, laundry lists need to re-think the point of video game reviews. It's time to start from scratch. I've already begun the process. Now its your turn.More >>
Tags: Amnesia, Angry Birds, Cliffy B, Colin Farrell, Cut The Rope, Derek Yu, Double Fine, Electronic Arts, Game Developer's Choice Awards, GDC, Gears of War 3, Haruki Murakami, Highlander, Ian Bogost, Independent Games Festival, Limbo, Minecraft, Modern Warfare 3, Nidhogg, Paul Bettany, Peter Vesterbacka, Red Dead Redemption, Spelunky, Tim Schafer, Trenched, Zynga