Wildstar Hands-On - PAX 2011

Monday, August 29, 2011 at 6:00 pm
is a game you should be aware of*. This is one of those next- generation MMOs made by a team of guys who have worked on almost every other MMO over the last decade. In other words, these guys know what people don't like in MMOs, and are working on a unique new virtual world without any of those holes. It's taken roughly ten years for the developers to get to this point, and gamers will soon start reaping the benefits.

Carbine Studios was formed around four years ago, and have been working on this game ever since. The team -- originally composed of World of Warcraft veterans -- wanted to create a title with their unique artistic vision. This goal has created a world filled with lighthearted humor and abominable snowmen with bangs covering their eyes. These four years have been mostly devoted to back-end work, and now the game is taking shape. 

Now that I'm done talking about how good the game looks, let's talk about the game's structure, which is much more important in the long run, and also incredibly well implemented. 
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Tags: Wildstar

Gotham City Impostors Hands-On -- PAX 2011

Monday, August 29, 2011 at 4:00 pm
Gotham City Impostors is another team-based first person shooter. It's all about running around, shooting the other guys, and completing objections. The only unique mechanical additions is a grappling hook -- used for fast transit and climbing on roofs -- and the Borderlands-esque satisfaction that comes from watching numbers fly out of your target's head when you shoot them.

Still, this game is worth paying attention to. It may not be mechanically unique, but its still an enjoyable experience with more charm than any other team-based shooter on consoles*.

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Shadow Of The Colossus HD - PAX Hands-On

Monday, August 29, 2011 at 3:00 pm
ShadowoftheColossus (250 x 188).jpg
Sony's media-only PAX preview was held in the basement of a hotel about a quarter-mile away from the Washington State Convention Center in Seattle. Inside, about twenty five or so bloggers and journalists were milling about, at any given time, clasping icy waters and snacks in the cool air-conditioned conference room. A few donned headphones and played the games. There were flat-screens and consoles lining the perimeter of the room. It was a pretty standard conference affair.

After a brief PR introduction, I walked to the only available console to get some hands-on time while I waited for Journey, thatgamecompany's upcoming title, to free-up. I sort of recognized the "start" menu. I put on the headphones. I resumed play. I was in the Shrine of Worship.

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