[Editor's note: The archives will remain online.]
Longtime readers may have sensed this news was coming. Over the last few months, activity on JD has slowed down as the current crew has prepared to embark on a new adventure. In truth, the fate of this site was sealed months ago, when business realities beyond our control dealt the operations of this site a near-fatal blow. Joystick Division could have closed up shop immediately. But the devoted team of writers working here cared to much to simply let it end and chose to keep working strictly out of love. To everyone on the Joystick Division team who stuck around, you have my eternal gratitude. I must also thank Village Voice Media, who gave us the keys to the site and one hundred percent creative freedom to do whatever we wanted with JD. Business realities may have changed. The support of our parent company never did.
I also need to thank everyone who ever worked with me on this site in the past. The thing that I am most proud of in my time as JD's leader is bringing together the talent that made the site what it was. We've had established writers who have written for some of games journalism's best-known outlets. We've had unknowns who had never written for any outlet before and developed into some of the strongest game writers in the field. Our alumni have written for magazines, gone to work for the biggest game publishers around, found exciting opportunities outside of gaming and much more. Their work at Joystick Division did not get them to those heights. Their own talent and ambition did. I am happy they shared their gifts with me for a time.
Thanks again to all the fine folks at Village Voice Media who helped guide Joystick Division over the years. We couldn't have done it without you. And the biggest thanks of all goes to our readers. It is not hyperbole at all to say that this site literally could not have happened without you.
There is a chance that an entirely new staff of writers may take over this site, but I would bet against it. As for the current staff, I'm happy to say that most will be making the jump to a new venture lead by JD's own James Hawkins. Please come visit us all at our new gaming site, Bit Creature. There you'll find much of what we were doing at Joystick Division, hopefully taken to even greater heights.
Thank you a thousand times,
July 16, 2012
Kotaku reader Alex has such a rad life that he can take a gigantic inflatable Portal 2 turret up in an airplane and then jump the fuck out of it at like 2 miles up and live to submit the tale. I don't actually get jealous much, but this seems like such an amazing experience, and something I'm just not sure I have the rocks to do.
Anyway, it might be made to look awesome by the choice Portal 2 soundtrack that accompanies the whole thing. Playing "Science is Fun" behind just about any activity ramps up the intensity a few notches.
Okay, so not really. But this is kind of funny.
Ever since Dre produced a light-trick version of the deceased rap legend, videos and discussion of the impact have exploded all over the internet. This is an example of someone making a stupid and clever video about it. And Star Wars.
Who knew? Thanks, Internet. For being so awesome.
We've seen a hell of a lot of Minecraft mods, and each one is a labor of love for a modder, slaving away for dozens of hours to perfect and pitch skins, settings, and models. This Castlevania build is no different. "Nario" Hagman worked his ass off to produce it. And he's released it for the world to enjoy.
Head to the YouTube page and find the links and instructions there. Check the vid, too -- is a pretty fascinating video of the game in progress.
The event is called Run For Your Lives and it's coming to various cities around the country this summer. The setup is simple: it's a 5K obstacle course that's infested with zombies. While no headshots are allowed, the presence of one of gaming's hottest enemies was definitely enough to get me interested. I'll be running in the Minneapolis event on June 2.
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|Mass Effect 3 potpourri -- an epic and fragrant mix of emotions and tidbits.|
I've written previously about the idea of quantifying exactly how excited one is about new game releases using the Nintendo 64 Kid as a sort of emotional measuring tape. The unit of measurement is "N64Ks," a single N64K indicating an amount of borderline insane excitement equal to that of Nintendo 64 Kid as he unwraps that magnificent present and feels every synapse in the pleasure center of his brain explode.
I don't know about you, but I live my life at a level of about 0.03 N64Ks usually. As I've gotten back into modern gaming over the past several months, there have been new releases that have kicked this number up. Foremost among these was Skyrim, which had me at a legitimate 0.85 N64Ks. I have the main theme, with the manly chorus bellowing shit about the Dovahkiin, on my mp3 player, and there have been times recently when I've actually had strangers catch me saying "Fuuuus... RO DAH" out loud and giggling to myself on the streets of Manhattan.
But nothing in recent memory has moved me on such a basic gamer level like the release of Mass Effect 3. A true 1.0 N64K moment.
I'm nowhere near done with ME3, so this isn't in any way a review; we'll have a proper write-up of the game in the coming days. But I kept starting articles on other stuff, or "Top Five" lists on unrelated subjects, and I couldn't do it. I want to live in this moment, I want to feel the rush of a full-on 1.0 N64K experience.
So, I've put together a little blend of initial reactions, meditations on the series and stupid jokes for the Mass Effect fans out there. It's not very cohesive, but I think it's an appropriate homage to the hype of release day.