At the push of a button I'm floating, spinning around to locate another crop of gems located on the underside of a bridge. I push the button again and gravity shifts, sending me careening towards my next destination. The bottom of the bridge becomes my new playground as I run around upside-down, gathering more glittering goodies.
In Gravity Rush, I have taken on the role of Kat, the "Gravity Queen." With the mysterious ability to spit in the face of Newton's most famous law, I can explore literally every surface of this massive world, collecting gems and destroying the disruptive Nevi creatures that occasionally invade throughout the storyline.
What I'm doing isn't exactly flying so much as bending physics to my will. My movements are none-too-graceful and I usually crash into buildings more often than land delicately upon them. Buzz Lightyear would call it "falling with style," and it's the most fun I've had on the PlayStation Vita to date.
A few weeks ago, the science fiction writer John Scalzi wrote up a rather interesting perspective piece entitled 'Straight White Male: The Lowest Difficulty Setting There Is'. Scalzi's article is about straight white male privilege, and how the only way for men to grasp this concept is to think of life like an MMO or a video game. He goes on to explain that harder levels of difficulty belong to other groups, like women and minorities, and that straight white men get off easy. Life is handed to you guys on a platter. You'll never have to hunt for spare ammo, never run low on health, and you'll never be fighting for the best spot in the multiplayer queue, because, lo, you are straight white men. You've already got the world by the tail.
I'm oversimplifying Scalzi's point, but you get it. Congratulations, straight white men. You get to live life easy, and you can't reset your difficulty rating.
Now, direct your attention Exhibit B, at top: The Hitman: Absolution 'Attack of the Saints' trailer. This, my straight white male gamer friends, is what video game marketers think you like. Scantily clad women, guns a-blazing, mindless slaughter, and a snazzily-dressed bald man with a barcode on the back of his head, dishing out bloodshed and violence, and leaving all those lovely ladies in varying states of blood-drenched death.
Straight white male gamers, allow this female gamer to say: I'm so sorry, guys. I am so, so sorry that this what they think about you.!--EndFragment-->
Early 2012 has been a little slow for me in the new games department and it looks like the summer drought is going to be in full effect, so I don't expect things to change over the next few months. To fill that time usually reserved for the latest AAA hotness, I've found my interests shifting to tabletop games as of late.
As a kid, I moved away from board games because video games pretty much streamlined that whole process. Nowadays, I find I'm incorporating more and more tabletop games into my routine for the exact opposite reason. Occasionally I want a more tactile experience than video games can offer, and I'm finding there really is no substitute for the experiences you have sitting around the same table with a group of pals, rolling dice, moving markers, and hurling good-natured insults at the person sitting to your immediate left.
Read on for more table top ramblings and a handful or recommendations for you gamers looking for an alternative to having a controller in-hand through the entire summer break.
|Under Finn's spell.|
Sorcerers are few and far between in this realm we call Earth, but if you've ever wanted to become one who wields magic, Sorcery is moving you in the right direction. This is a PlayStation exclusive that requires the PlayStation Move, used for combat and spell casting in a fantastic world that takes cues from fairy tales and Disney. That is, through all the alchemy, you might find that its style is enchanting yet its substance - its story, really - needs more ingredients. More of that faerie honey, perhaps?
|Do I live too much of my life in imaginary worlds?|
It's a dangerous world out there for video games. For once, we're not talking about the controversies surrounding game content, nor are we discussing the conflict between studios and gamers when it comes to the sales of used games. We're talking about the fragile nature of this very industry, and how certain elements can change on a dime.
As of Thursday, May 24, 2012, 38 Studios and Big Huge Games are no more. It's a disappointing end to a barely begun enterprise that released its only game this past February, and was prepared to tease us with glimpses of a future project at this year's E3. Sadly, the tale of 38 Studios comes to a discouraging end, during a week with another already discouraging piece of news.
If you're an Xbox 360 player, and you've been considering updating your gear, you might want to do it soon, because come August, Xbox 360 sales may be banned. They already did in Germany, so who's to say it can't happen here? It comes down to possible patent infringements on Microsoft's part, and while using someone else's product to enhance your own is not an honest or fair way to market, it's not exactly a surprise, either.