Armed with a few bombs and some rope, my adventurer trekked off in search of treasure, mystery, and the odd damsel in distress to save. The bombs and rope make reaching areas possible, the treasure adds up quickly, and the mystery is near nonexistent. While I appreciated the option of choosing my damsel type (the pug dog was a nice touch), I wasn't too keen on the knocking-them-out-to-take-them-out-of-the-dungeon part. Despite this, things were going smoothly enough, and I was almost to the end of the level. Then, just as I was about to depart with my dog in tow, I landed on a spike trap and died in an explosion of fuchsia-colored blood for what was, by my count, the thirtieth time.
This is the experience of playing Spelunky, a game with a nostalgic art style, randomly generated dungeons, and some of the most patience-testing gameplay I've ever encountered. This is a game that seemed to be mocking me from the moment I beat the tutorial.
With an unforgivingly high difficulty curve, Spelunky is all about punishing you as a player from the moment you're set loose into the game, as with each deadly misstep you make, you find yourself returned to the very beginning of a level, to experience it all over again, with the platform areas completely reorganized, and no easily memorized path to the exit, or any hints on how to make this easier. There is no experience gained or lost from the gameplay, but the repeated attempts at completing stages is not very rewarding, and, in fact, had me abandoning the game on two or three occasions out of pure frustrations.!--EndFragment-->!--StartFragment-->