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| Valentine's Day is all about love, but it's also about other feelings. |
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| Deus Ex: Human Revolution is an exploration of whether someone is still human when they have sunglasses built into their face |
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| In Dragon Age: Origins, you do regular stuff like kill arch-demons and sleep with witches. |
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The Elder Scrolls V: Skyrim -- putting the "fan" back in "fantasy." |
Oedipus has survived for millenia as a dramatic figure, because the story of his life is so compelling. In Oedipus's search for a cure to the plague of Thebes, we see our own compulsion to uproot the evil and misery in life. In Oedipus's discovery of the horrible truth that he killed his own father (ANCIENT GREEK THEATRE SPOILER ALERT), we recall every time we've accidentally brought ruin upon ourselves. And when Oedipus leaves town, once a beloved king, now a blind exile, we recognize that even the mighty may fall.
As a gamer, the Nintendo 64 Kid holds a similar place in my psyche -- he is an archetype, a figure who reflects my own thoughts, emotions and dreams. When I see N64 Kid's complete rapturous meltdown because he's received a gaming system, I understand the yardstick by which my excitement about future video game releases can be measured.
I was pretty stoked about LA Noire, maybe 0.4 N64Ks (if one N64K denotes a level of excitement equal to that of Nintendo 64 Kid). And I clocked in at about 0.65 N64Ks in the days leading up to the release of Deus Ex: Human Revolution. But I think now I may be approaching 0.8, 0.9 N64Ks of exhiliration... I may even pull a full-on 1.0.
Guys, I'm really excited for Skyrim. And I'm not alone -- fans and reviewers not lucky enough to have snagged an advance look at Bethesda's newest Action-RPG smorgasbord are wildly speculating about what the game will be like. And so, here's my own speculation -- five things that, Nine Divines willing, we will learn from Skyrim.
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| The internet thinks these guys are comedic gold; though we can probably agree this was not Bethesda's original intent. |
One point that has been raised in the past concerning video games is that they generally err on the side of being humorless. Luckily, there are notable exceptions -- classic games like the ridiculous Space Quest series come to mind, and recent offerings like the Portal games prove that it's quite possible to produce a gaming experience that is both emotionally satisfying and deliberately funny.
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| Splinter Cell -- it's about to get subtle up in here. |
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Secret of Evermore -- not just a cheap attempt to ride the coattails of success. |
Secret of Evermore was not that follow-up. It incorporates the same general gameplay style and was titled similarly to cash in off of Mana's success -- but that's all. It doesn't deal with the Mana Tree at all. None of the characters are back. The tone is seven to eight times more whimsical. And the sword you get in Secret of Mana is a sacred weapon to be used against the grandest form of tyranny; the game is called Seiken Densetsu 2 in Japan, which means "Holy Sword Legend 2." Secret of Evermore could hardly be called a "Holy Sword Legend," and as such, many fans who bought it expecting a direct sequel were disappointed.
But if you can get past the longing and nostalgia-ridden fury that the sight of those beautiful Mana-like ring menus fills you with, Secret of Evermore is a good game in its own right. Maybe even a great game. And it taught us entirely distinct things from its distant cousin Mana.
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| Handheld LCD Games -- where the artful rendering of the game's title on the front of the machine is more entertaining than the actual game. |
This article, however, is not about that sharing of a beautiful communal memory. This article is about my personal reactions to goofy LCD handheld games that I found images of on Google.
To be clear -- I have not played these games. I believe that from cursorily looking at these games I have learned much of what they can impart. And there are certainly things to be learned (and, indeed, fondly remembered) concerning this oft-overlooked form of video game.
Will you follow me down this road, oh reader?
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Mario is Missing! -- Note: the cover art here is 200 to 500 percent more exciting than anything that occurs in-game. |
There are several self-consciously educational entries in the long list of Mario games. Mario desperately tries to get your WPM count up so you can land some kind of halfway respectable job in Mario Teaches Typing. In Mario's Time Machine, instead of going back in the titular machine and killing Hitler (or at least Mussolini) like anybody with a soul and a time machine would do, Mario just goes on a painfully informative scavenger hunt.
Perhaps there will be a time when we discuss more in depth those two attempts to educate gamers using Mario lore as a cover. But right now, we're going to focus on the SNES version of Mario is Missing!
Mario is Missing! is essentially an hours-long lecture about geography and world history given by Luigi. If you completed this game as a child, you either had an immense yearning to become an anthropologist at an early age or you had a gun to your head. You do have to hand it to Mario is Missing!, though -- it did teach us a lot. Sometimes it taught us things it wasn't even trying to teach us.
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Shadowrun is, at least in part, about the future of sunglasses fashion. |
But if science fiction authors and futurists are to be believed, the nice, happy future is sort of a long shot. Judging just from the ratio of dystopias to utopias in pop culture depictions of the future, odds are about five thousand to one that instead of robot butlers we'll have robot masters, and instead of steak pills we'll have pills that violently awaken us from our drugged slumber to make us aware that we are living in a big goo-egg with cords coming out of our spinal column, our life force used as an energy source for those robot masters we mentioned. And don't even get us started on the floating cars. Do you have any idea how much it takes to insure a god damned flying car?
Shadowrun, a dark cyberpunk thrill-ride for the SNES, was derived from the popular role-playing game of the same name. The setting is Seattle in the year 2050. You are essentially a weird-looking future version of Jason Bourne: you wake up near-dead with no memory of how you got there and no idea why people are trying to kill you. It's up to you to put the pieces together and fight the dragon.
Oh yeah. You fight a fucking dragon.
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