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   <title>Joystick Division</title>
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   <id>tag:www.joystickdivision.com,2012://137</id>
   <updated>2012-02-06T06:25:46Z</updated>
   <subtitle>Video game news, opinion and commentary from Village Voice Media.</subtitle>
   <generator uri="http://www.sixapart.com/movabletype/">Movable Type Enterprise 4.21-en</generator>




<entry>
   <title>What Did You Play This Weekend?</title>
   <link rel="alternate" type="text/html" href="http://www.joystickdivision.com/2012/02/what_did_you_play_this_weekend.php" />
   <id>tag:www.joystickdivision.com,2012://137.574808</id>
   
   <published>2012-02-06 15:00:00</published>
   <updated>2012-02-06T06:25:46Z</updated>
   
   <summary>What did you play this weekend?</summary>
   <author>
      <name>James Hawkins</name>
      <uri>http://joystickdivision.com</uri>
   </author>
   
      <category term="Game Talk/Community" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="braid" label="Braid" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="deadspace2" label="Dead Space 2" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://www.joystickdivision.com/">
      <![CDATA[
   ​Sorry guys, I totally forgot to ask you what you were gonna play this past weekend. Usually, on Fridays, I like to test the water a little bit to see what readers are delving into, sometimes with the hopes that I will hear of something obscure and dive into it myself. And I totally missed the boat on that one.So, we'll make it up today. I had a very&nbsp;eventful video game experience this weekend. I beat Braid again, which will surely send me into a monumental flurry of scribblings in my Unraveling Yarns column in the coming weeks. That game is positively wonderful, and I have a whole lot to say about it.And, I played about 4 hours of Dead Space 2, which is another great game (although for very, very different reasons), and it's kind of put me in this thought process about the breadth of video game methods, and how some are more affecting than others, or more successful than others. Again, gonna give me a lot to talk about. You'll see those coming soon.But I'd love to hear what you enjoyed this weekend. Anything new?
]]>
      
   </content>
</entry>



<entry>
   <title>PSA: Skyrim&apos;s Content Creation Kit Out Tomorrow</title>
   <link rel="alternate" type="text/html" href="http://www.joystickdivision.com/2012/02/psa_skyrims_content_creation_k.php" />
   <id>tag:www.joystickdivision.com,2012://137.574806</id>
   
   <published>2012-02-06 13:00:00</published>
   <updated>2012-02-06T06:09:46Z</updated>
   
   <summary>Skyrim&apos;s content creation will be debuting Tuesday.</summary>
   <author>
      <name>James Hawkins</name>
      <uri>http://joystickdivision.com</uri>
   </author>
   
      <category term="Gaming News" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="contentcreation" label="Content Creation" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="skyrim" label="Skyrim" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://www.joystickdivision.com/">
      
   Just a heads up to readers out there -- if you bought The Elder Scrolls V: Skyrim and want to do some content creation, you are in luck. Well, if you have a PC and want to do content creation, you are in luck. If you have an Xbox 360 or a PlayStation 3, you&apos;re shit outta luck.The game&apos;s PC exclusive content creation package will be released tomorrow. It is detailed in this video here, and Bethesda promises a &quot;special surprise&quot; to accompany. We aren&apos;t quite sure what that is yet, but I guess it wouldn&apos;t be a surprise if we did!

      
   </content>
</entry>



<entry>
   <title>Fantasy Matters</title>
   <link rel="alternate" type="text/html" href="http://www.joystickdivision.com/2012/02/fantasy_matters.php" />
   <id>tag:www.joystickdivision.com,2012://137.574676</id>
   
   <published>2012-02-06 10:00:00</published>
   <updated>2012-02-06T05:46:52Z</updated>
   
   <summary>What role does fantasy play in video games for you?</summary>
   <author>
      <name>Alexandra Geraets</name>
      <uri>http://www.joystickdivision.com/</uri>
   </author>
   
      <category term="Serious Infotainment" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="dragonsdogma" label="Dragon&apos;s Dogma" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="fantasy" label="fantasy" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="kingdomsofamalurreckoning" label="Kingdoms of Amalur: Reckoning" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="seriousinfotainment" label="Serious Infotainment" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="skyrim" label="Skyrim" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="thewitcher2" label="The Witcher 2" scheme="http://www.sixapart.com/ns/types#tag" />
   
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​Fantasy is a healthy part of life. Delving into the imagination,
pursuing creative experiences, embracing strange new worlds, and all
that jazz, it&apos;s all a good part of growing up and experiencing
life. Fantasy also proves to be a huge draw for the world of video
games, as games embrace creativity and imagination, and push those
pursuits as far as they can go. Fantasy worlds also play a huge part
in video games, from Bethesda&apos;s sprawling land of Tamriel, and the
countries contained within it, to Lionhead&apos;s fabled Albion.
Why does fantasy play such a huge part in video games? I think it
partially has something to do with the fact that video games are
escapism. Pressing a button and watching a character hurl a fireball
at an enemy is quite an enjoyable experience, in much the same way as
sighting an enemy down a scope and pulling the trigger is in a
military shooter. Video games are escapist entertainment, and they
are fantasy.
In the world of books, we tend to set fantasy into a niche market,
mixing it with science fiction. While the two genres don&apos;t
necessarily mix in set piece areas, they do mesh with ideas,
archetypes, and ideas. Usually there is a single person who gathers
people around them to set out and fight the one true foe of the
world. This is as basic as storytelling gets, but it is in world
building that fantasy stories elevate themselves. 

      
	      <a href="http://www.joystickdivision.com/2012/02/fantasy_matters.php#more">Continue reading "Fantasy Matters" ></a>
      
   </content>
</entry>



<entry>
   <title>Online Passes: The Good, the Bad and the Ugly</title>
   <link rel="alternate" type="text/html" href="http://www.joystickdivision.com/2012/02/online_passes_the_good_the_bad.php" />
   <id>tag:www.joystickdivision.com,2012://137.573805</id>
   
   <published>2012-02-03 14:00:00</published>
   <updated>2012-02-03T17:20:21Z</updated>
   
   <summary>Whether you see them as an attack on used game sales or as a means for publishers to stay afloat, it looks like online passes are here to stay. </summary>
   <author>
      <name>Ryan Winslett</name>
      <uri>http://www.joystickdivision.com/</uri>
   </author>
   
      <category term="Infinite Ammo" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="battlefield3" label="Battlefield 3" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="electronicarts" label="Electronic Arts" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="infiniteammo" label="Infinite Ammo" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="kingdomsofamalurreckoning" label="Kingdoms of Amalur: Reckoning" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="mortalkombat" label="Mortal Kombat" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="onlinepass" label="online pass" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="onlinepasses" label="online passes" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="ssx" label="SSX" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="usedgames" label="used games" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://www.joystickdivision.com/">
      
   



​The battle for used video game sales continues, spurred on by all the latest advancements in technology. More recently, publishers have begun including &quot;online passes&quot; in many of their games, one-time use codes that grant access to (usually) multiplayer content. 

While the internet has made it easier to track down and purchase a used title, that same modern marvel has allowed publishers to lock out portions of their game in order to encourage new purchases. If you don&apos;t buy a game new, chances are pretty good that you&apos;ll need to fork over an additional $10 to take your second-hand copy into multiplayer.

Several types of online passes have surfaced and, more recently, there have even been rumors of next gen consoles locking out used copies of games altogether.

This type of action being taken against used sales is pretty unique to video games. I&apos;ve never had to jump through hoops to enjoy a used movie or CD, for instance. But the question remains: Is it fair? And, if so, where should we draw the line on gating content for used sales?

      
	      <a href="http://www.joystickdivision.com/2012/02/online_passes_the_good_the_bad.php#more">Continue reading "Online Passes: The Good, the Bad and the Ugly" ></a>
      
   </content>
</entry>



<entry>
   <title>Contest: Win The Darkness For Xbox 360</title>
   <link rel="alternate" type="text/html" href="http://www.joystickdivision.com/2012/02/contest_win_the_darkness_for_x.php" />
   <id>tag:www.joystickdivision.com,2012://137.574275</id>
   
   <published>2012-02-03 10:00:00</published>
   <updated>2012-02-02T23:31:23Z</updated>
   
   <summary>In anticipation of next week&apos;s The Darkness II, we&apos;re giving away the original game!</summary>
   <author>
      <name>Jeremy M. Zoss</name>
      <uri>http://joystickdivision.com</uri>
   </author>
   
      <category term="Contest" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="2k" label="2K" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="contest" label="Contest" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="thedarkness" label="The Darkness" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="thedarknessii" label="The Darkness II" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://www.joystickdivision.com/">
      
    Who&apos;s ready for some evil? The Darkness II launches next week, and based on what we&apos;ve seen so far, it&apos;s a title you&apos;ll want to check out. &quot;But wait!&quot; you say. &quot;What if I&apos;ve never played the first game?&quot; Never fear, we&apos;ve got you covered! We&apos;re giving away a few downloads of the original game so you can check it out before the sequel launches on Feb. 7. Whattaya gotta do to win? Find out below!

      
	      <a href="http://www.joystickdivision.com/2012/02/contest_win_the_darkness_for_x.php#more">Continue reading "Contest: Win The Darkness For Xbox 360" ></a>
      
   </content>
</entry>



<entry>
   <title>Wii-U Won&apos;t Play DVD or Blu-Ray Discs</title>
   <link rel="alternate" type="text/html" href="http://www.joystickdivision.com/2012/02/wii-u_wont_play_dvd_or_blu-ray.php" />
   <id>tag:www.joystickdivision.com,2012://137.574293</id>
   
   <published>2012-02-03 09:00:00</published>
   <updated>2012-02-03T07:57:51Z</updated>
   
   <summary>Has Nintendo gone off the deep end?  No DVD or Blu Ray for Wii-U.</summary>
   <author>
      <name>Metallman</name>
      <uri>http://www.metallman.com</uri>
   </author>
   
      <category term="What&apos;s Up With That?!" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="bluray" label="Blu-ray" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="nintendo" label="Nintendo" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="whatsupwiththat" label="What&apos;s Up With That" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="wiiu" label="Wii U" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://www.joystickdivision.com/">
      
   ​​Hey there. What&apos;s up your sleeve, Nintendo? I have grown up
thinking that Nintendo knows what it&apos;s doing. It gave me Super Mario Bros.,
Link, Samus, and Mega Man. But I don&apos;t understand why the new Wii-U won&apos;t play
DVD or Blu Ray discs. I just don&apos;t get it. Now, I know that the last few
consoles didn&apos;t play them, but considering that the Wii-U would have great
processing power, I would assume that that power would be put into good use. I
guess not.

      
	      <a href="http://www.joystickdivision.com/2012/02/wii-u_wont_play_dvd_or_blu-ray.php#more">Continue reading "Wii-U Won&apos;t Play DVD or Blu-Ray Discs" ></a>
      
   </content>
</entry>



<entry>
   <title>What is a Video Game?</title>
   <link rel="alternate" type="text/html" href="http://www.joystickdivision.com/2012/02/what_is_a_video_game.php" />
   <id>tag:www.joystickdivision.com,2012://137.573945</id>
   
   <published>2012-02-02 16:00:00</published>
   <updated>2012-02-02T17:21:21Z</updated>
   
   <summary>The term &quot;video game&quot; is too broadly applicable to mean anything anymore. And it limits all the possibilities from the possible &quot;video stories&quot; that could be.</summary>
   <author>
      <name>Mark Filipowich</name>
      
   </author>
   
      <category term="Features" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="finalfantasy" label="Final Fantasy" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="gameplay" label="gameplay" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="heavyrain" label="Heavy Rain" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="narratives" label="narratives" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="pong" label="Pong" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="shadowofthecolossus" label="Shadow of the Colossus" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="story" label="story" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://www.joystickdivision.com/">
      
   For the last week or so, Joystick Division
has been having a pseudo-conversation about the value of story in video games. While
I think most of us here put a fairly high value on what games have to say, it&apos;s
relatively to consider storytelling so heavily. Nobody questioned the value of
&quot;the story&quot; in Bad Dudes: ninjas kidnapped the president and
he can only be rescued two dudes...that are bad. Even though some of the very
earliest games were clearly an attempt at telling a story, any
&quot;story&quot; to speak of was subservient to gameplay. Games are played,
you play them as a game, you don&apos;t consume them as a reader of
literature. But the development of more sophisticated fantasies, nuanced plots,
structured narratives and other academic sounding words have challenged what a
video game even is.

As stripping the term down might suggest, a video game is a game played on
video. Take table tennis, put the paddles on a screen and you&apos;ve got a video
game. We can call it Pong. You can read the diametric separation of
paddles as allegory for the uncompromising competition between feminine and
masculine identities in the player but that argument falls apart very quickly
(it&apos;s also liable to have you permanently uninvited to all future family events).
Pong is just a game on video. That&apos;s all the term means. But Heavy
Rain isn&apos;t just a game on video--in fact, as a game, there are significant
shortcomings that make it not worth playing at all--Heavy Rain is a
story told by a developer and a player. Pong and Heavy Rain are
both called &quot;video games&quot; even though they really aren&apos;t the same
thing at all.Putting an epic storyline into Pong would be as pointless as it would be
absurd, just as much as taking the story out of Heavy Rain would make it
unapproachable. But even in the case of Heavy Rain, calling it a
&quot;game&quot; means that the mechanics it operates on must, in some way,
comply with the design of a game. A game has rules, it has conditions for
victory and defeat. If there&apos;s any story at all, it must come after the
conditions for a game are met. This leads to a false dichotomy between gameplay
and story, where priority has always been given to the former--although less
since the latter has permeated deeper into the medium. The more control story
has over the experience--as in the case of Heavy
Rain--the more likely audiences will be to question whether it should even
be called a &quot;game&quot; at all.



      
	      <a href="http://www.joystickdivision.com/2012/02/what_is_a_video_game.php#more">Continue reading "What is a Video Game?" ></a>
      
   </content>
</entry>



<entry>
   <title>EA Pulls The Brakes On Syndicate Online Pass</title>
   <link rel="alternate" type="text/html" href="http://www.joystickdivision.com/2012/02/ea_pulls_the_breaks_on_syndica.php" />
   <id>tag:www.joystickdivision.com,2012://137.573933</id>
   
   <published>2012-02-02 13:00:00</published>
   <updated>2012-02-02T20:08:57Z</updated>
   
   <summary>Celebrate! No Syndicate online pass. Now, let&apos;s just hope it&apos;s good enough to buy!</summary>
   <author>
      <name>James Hawkins</name>
      <uri>http://joystickdivision.com</uri>
   </author>
   
      <category term="Gaming News" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="coop" label="co-op" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="onlinepass" label="online pass" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="syndicate" label="Syndicate" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://www.joystickdivision.com/">
      
   Okay, so for a while there, it seemed like all of the used-game buyers (me included!) were abso-fucked if we wanted EA games, gently-used. A decent used game + a $10 pass costs just about as much as a new game, so what&apos;s the point of buying a used game? I may as well just buy the game when it releases, at full pri...oh. Oh! Sneaky EA. I see what you did there.Anyway, we don&apos;t have to worry about Syndicate following this trend. Electronic Arts has stated publicly that Syndicate will have no $10 Online Pass, because the game encourages a lot of cooperative play, and the online mechanism supports that to the fullest.The game is being built by an &quot;EA Partners&quot; studio -- Starbreeze -- meaning EA is just publishing the title. Producing, marketing, hyping, shipping, collecting a cut. Not actually developing the game itself. And like Crysis 2 and Portal 2 (also games not made by an EA-owned studio), Syndicate will be free to play online; even if someone buys it in 30 years.Check out that trailer for the game, and also download the co-op demo online now!

      
   </content>
</entry>



<entry>
   <title>Breaking Bad As An Old-School RPG</title>
   <link rel="alternate" type="text/html" href="http://www.joystickdivision.com/2012/02/breaking_bad_as_an_old-school.php" />
   <id>tag:www.joystickdivision.com,2012://137.573923</id>
   
   <published>2012-02-02 10:00:00</published>
   <updated>2012-02-02T06:17:06Z</updated>
   
   <summary>Hey Mister White, do you wanna....BREAK BAD?! (not an actual line from the show.)</summary>
   <author>
      <name>James Hawkins</name>
      <uri>http://joystickdivision.com</uri>
   </author>
   
      <category term="Humor" scheme="http://www.sixapart.com/ns/types#category" />
   
      <category term="Videos" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="16bit" label="16 bit" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="breakingbad" label="Breaking Bad" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="collegehumor" label="College Humor" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://www.joystickdivision.com/">
      <![CDATA[
   	See more at CollegeHumorSo, the Breaking Bad phenomenon has cooled down a bit since Season 4 ended. But not everyone is satisfied by sitting around watching other&nbsp;stuff until the next season arrives, and the cliffhanger is answered. For some, it is time to put all that love and inspiration into something tangible. Like a Breaking Bad 16-bit video game.Enter the world-famous College Humor crew. They've skewered, lampooned, and comedified everything under the sun, and Walter White is next on the list. This will take you on an extremely abridged ride through the show's main plot line. Enjoy, and don't watch if you aren't 100% caught up with the show, because serious show spoilers abound!
]]>
      
   </content>
</entry>



<entry>
   <title>What Video Game Stories Have Stayed With You?</title>
   <link rel="alternate" type="text/html" href="http://www.joystickdivision.com/2012/02/what_video_game_stories_have_s.php" />
   <id>tag:www.joystickdivision.com,2012://137.573490</id>
   
   <published>2012-02-01 13:00:00</published>
   <updated>2012-02-01T06:37:00Z</updated>
   
   <summary>This week, we&apos;re opening the floor to any and everyone who wants to discuss game narrative. We&apos;ll start by talking about the ones that mean something to us.</summary>
   <author>
      <name>James Hawkins</name>
      <uri>http://joystickdivision.com</uri>
   </author>
   
      <category term="Unraveling Yarns" scheme="http://www.sixapart.com/ns/types#category" />
   
   <category term="bioshock" label="bioshock" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="community" label="community" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="eveonline" label="eve: online" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="nba2k12" label="NBA 2K12" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="portal2" label="portal 2" scheme="http://www.sixapart.com/ns/types#tag" />
   <category term="unravelingyarns" label="Unraveling Yarns" scheme="http://www.sixapart.com/ns/types#tag" />
   
   <content type="html" xml:lang="en" xml:base="http://www.joystickdivision.com/">
      <![CDATA[
   ​We've been going strong with Unraveling Yarns for over six months now. You've heard Rich Shivener and me wax at great length about the stories that move us, intrigue us, disappoint us, and inspire us. Games like Portal 2, BioShock, Eve: Online, Batman: Arkham City, and NBA 2K12&nbsp;have compelled us to write about the capacity of video games as a storytelling medium, and the shortcomings that come from their innate limitations.And our comment boards have seen quite a bit of activity either decrying our choices, agreeing with them, or complicating the finer points of the essays we produce. We've heard bits and pieces of your take on these games, some occasional back and forth banter about what constitutes a "good" narrative or when gameplay is sufficient. But we'd love to open the floor this week with a simple question:What video game stories have stayed with you long after their completion? And why did it move you so?&nbsp;Our crew will be on these boards all day to open up some discussion. We'd love to hear what you've got.
]]>
      
   </content>
</entry>

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