Think of the most popular video game worlds, the ones that feel alive, filled with their own unique conflicts and resolutions, often with clashing sides, but there is ultimately a spark of hope, some kind of bright light that says that all will be well, if only the world can be mended. The past few years have thrown several games, all RPGs, in the direction of gamers that create massive, complicated worlds, countries and planets that are so idealized that we, the gamer, form attachments. When you form an attachment, you gain more from a game. This attachment allows for escape, and it makes the game all the more enjoyable, and worthy of attention. It's a break from reality.
If video games are an escape from reality to a fantasy world where we can live outside of our unsettling reality, then I would not go so far as to say that The Witcher 2 allows escape.!--EndFragment-->!--[endif]-->!--[if>More >>