|Skyrim: providing a limited -- yet intriguing -- chance for player creation of odd subplots.|
Well, folks, it looks like we won't have to wait until November to give that Resident Evil 6 game a spin. As a matter of fact, we won't even have to wait half that long.
According to Capcom, the upcoming fantasy-RPG, Dragon's Dogma, will give gamers access to a code that unlocks the Resident Evil 6 demo. If gamers buy it on the Xbox 360, they will receive the demo access on July 3, 2012. If they purchase Dragon's Dogma on the PlayStation 3, they will be able to download the demo September 4. Either way, Dragons's Dogma = early Resident Evil 6.
But, wait... there's more! The trailer above is for Dragon's Dogma. Take a peek at it. Because while playing a demo is great and all, it's way better to buy a game because you actually want to play that game. You know, instead of just peripheral content.
Did you ever do those experiments in high school chemistry where you lit the Bunsen burner, and then used an eyedropper to see how many drops of water it would take to extinguish the flame before the teacher caught you goofing off? Or, better yet, college chemistry class, where things exploded if you dropped the wrong type of liquid on them? It might end in serious consequences, but the point is, you proved that liquid is not a state of matter to be messed with.
This brings me to 'Puddle', a new game for Xbox Live Arcade. Simplistic controls and challenging physics platform puzzles makes this is good game to play in small doses. The controls are the left and right triggers, used to tilt your screen in either of those directions, as you guide the liquid of the level through varying environments, all with their own challenges to the type of liquid. It's very basic, yes, but it is fun once you get into the flow (sorry) of the game.More >>
Like quite a few gamers in 2010, I had a lot of fun with Tom Clancy's Splinter Cell: Conviction. The troubled production had been rescued from extinction and the gameplay revamped and streamlined for an easier, but less frustrating and more rewarding experience in the long running stealth action series. I dug the way the game would set Sam Fisher up in situation and left it to the player to figure out his exact path for taking out everyone in the room. However, as the game progressed and the story arc solidified, I began to grow antsy with the game's increasingly repetitive nature, and the spell it had cast on me was absolutely shattered by the game's final act.
Stories are a huge part of my life. I have worked with books for a little over ten years now, selling and reading them, and it continuously amazes me when I have the privilege of seeing the finished hardcopy of a novel. Living in a town filled with writers can lead to interesting conversations, encounters, and great recommendations. Stories are never far from my mind.
The topic of stories has been brought up a few times in the past week. There was the countdown of the best narratives of 2011, and another piece on why Bioware tells the best stories. Stories are becoming an ever-important part of video games, something as critical as how the game looks, sounds, and plays. I admit that good stories are what brought me into video games, but at the same time, I can't help thinking that stories might also be pushing some people away from gaming as a hobby.
Hey there. The console wars are beginning to heat up again. Numbers are flying as to just how more powerful the Wii U is compared to the Xbox 360 and just how mush stronger the processors of the "Xbox 720" will be. It's all technical mumbo jumbo that in theory translates into faster loading times, kick-ass framerates, and overall picture quality. The best part of all is that we are now being allowed a glimpse into what the new consoles can do and with that glimpse, we also get some heresay of what they can and can't do. The latest info that has been leaked online are some of the capabilities of Microsoft's next console, the Xbox 720. Here is what is being said.More >>
Growing up, I listened to Godspeed You! Black Emperor all the time. I always thought of them as a post-apocalyptic band -- pretty much perfectly used on the 28 Days Later... soundtrack when Jim is walking around London discovering how fucked everything has become. Great music for walking around late at night in the middle of a big city. It is a lot of dynamic variance and a lot of loose structure, oftentimes descending into beautiful, auditory chaos from a quiet few cello notes.
This video is perfect for the music. The track is called The Dead Flag Blues, and it features a great voice actor describing a ruined world over a series of Half-Life 2 visuals. This is pretty atypical of GY!BE, so listen to more if you don't dig into it right away.
Enjoy the next 5 minutes.
That being said, there is still a dark, masochistic corner of my heart where a morbid sort of affection burns dully for Amy. While I would never recommend someone fork over their hard-earned cash for the game in its current state, a part of me is willing to admit that I kind of liked various bits and pieces.
But some of the gaming community has taken that bizarre fondness a step further. A quick search of the Gamefaqs message boards yields dozens of posts wherein the authors profess their love for Amy and recommended their fellow survival horror fans ignore the reviews and go download it immediately.
Those people are daft.
Then again, maybe it's wrong of me to fault someone for loving terrible things. I'm guilty of this myself from time to time. (I quite liked the Bionic Commando reboot, for instance. Yeah, I said it.) This makes me wonder what, exactly, makes someone cling to such a monstrosity. No matter how bad a game is, there's always someone willing to stand up and defend it.
In this week's Infinite Ammo, I ponder some of the possible reasons for this contrarian behavior.More >>