What Was Your Biggest Disappointment Of 2011?

By James Hawkins in Game Talk/Community
Wednesday, December 28, 2011 at 10:00 am
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This year had a lot of HUGE stuff in it. About a thousand AAA blockbusters, some notable indies, and (in my opinion) a whole lot of disappointment. Pretty much through-and-through, I thought this year had nothing on the past few, and that what was supposed to be the dopest of the dope ended up being not that tight.

I say this because I wasn't that into Battlefield 3, I wasn't that into CODMW3, and I haven't played many games that have beckoned me as I slept. I haven't really stayed up late burning through some lofty climactic narrative trope, and I haven't completed a game and started back over immediately because I was so in love with it. That, to me, is a disappointment.

So let's talk. What bummed you out? I'll bring up some of mine on the other end of the link.

Here are things that sucked this year:

-Delays that took The Last Guardian and Spec Ops and placed them in the middle of fuck-knows where.
-Duke Nukem Forever, not because it was supposed to be good, but because I had to listen while all the fucks on the internet raged against it and I just stopped caring.
-Call of Duty: Modern Warfare 3 + Call of Duty Elite. Just didn't really work very well at all, and since Activision is a douche, the 7 billion people that bought it got disappointed.
-Sony's PS3 hack killed a lot of great gaming experiences for people who play just PS3 games.
-Battlefield 3 had wonky server issues from day one, and is still crapping out every so often.
-Brink was supposed to be the multiplayer's multiplayer game. And it blew grits because it didn't encourage multiplaying with your friends.
-Payday: The Heist was a thing.
-Steam got hacked, which means that hackers are always assholes.
-Nintendo shafted all their "brand ambassadors" with gigantic price drops for the Nintendo 3DS.


Me, personally:

-Michael Vick didn't win the Madden cover contest. But that's democracy, folks. Which would've made this article of mine all the doper. 
-No RPGs really made me care, which brings this to consecutive year 25.
-Swery (creator of Deadly Premonition) said he had a bunch of good ideas for a game and is ready to create, and claimed that his studio was ready, but he didn't have enough money to do it. All the while, blockbusters are getting $100 million budgets and no one is fronting him the support.
-I joined Twitter. And while I love Twitter, since I am entrenched in the video game blogger-sphere, and I have to be privy to literally dozens of people talking about the same stories all the time over and over again and making essentially the same snide remarks and flippant obersvations about goings-on. #oceanstrategydebacle #rednergroupdebacle #dukenukemforever #sexismindeadisland #thelistgoeson.

Ugh.
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