|Aim for the head|
|Die, walker, die.|
I finished the episode last night and thought about how it compares to zombie video games. Though an excellent drama, The Walking Dead is nowhere near as violent as some recent releases featuring the undead. To prove my point, I dug up gore-y videos from such titles as Dead Rising 2, Call of Duty: Black Ops and Dead Island. The videos speak for themselves, showing just how creative us zombie slayers can be. Add for your favorites in the comments.
|This reader of the video game press hasn't had their preview fix in over five minutes|
Of course I'm not talking about you, dear reader. By virtue of the fact that you are reading this column, you have demonstrated that you are an intelligent, witty, discerning consumer of the video game press. I'm talking about everyone else.
Why do so many people think that the video game media sucks? I hear editors complaining about quality of writing. I hear journalists complaining about ethics. I hear readers kvetching about credibility. Everyone is so down on the video game media, when it seems to me like they're doing a good job.
Freelancers, says a game journo acquaintance of mine, are like milkmen. Their job is to deliver the milk on time, in the style requested. The video game media taken as a whole is also a bunch of milkmen. The audience expects certain content delivered in a timely manner or they take their business (read: web traffic and magazine subscriptions) elsewhere.
In my mind, putting aside whether the function in question is valuable, anything that fulfills its function as requested or required is a quality thing. Judging by the popularity of so many games journalism outlets, the video game press at large is actually doing a fantastic job! And if you don't like the content being produced, don't expend your ire at the editors and writers who produce it. Turn your attention to the audiences who eat the offending content up, because they're the ones calling the shots.
|Halo was the champion until someone came along and bested their formula. That's what it takes to become the new top dog.|
As part of our site relaunch here on Joystick Division, my First Person column is being moved to Mondays. I hate letting a full calendar week go by without running one of these, however, so I'm going to use this suddenly-free space to say something I think needs to be said bluntly.
I want to say to Electronic Arts, and any other publisher who may be harboring aspirations of trying to best Call of Duty with another military first person shooter title: STOP THAT. You're dreaming. Call of Duty is where Halo was years ago. It's at the top of the FPS food chain, and trying to mimic its success will get you nowhere. It's going to take a game that's an entirely different vibe and aesthetic to claim a new #1 spot on the shooter charts, and we only need to look at how Call of Duty became such a dominant force in the industry to understand why.More >>