By Alexander Bevier in Hands-on
Wednesday, June 8, 2011 at 6:00 pm
The closest thing I did get to a story, however, was an quip by the PR guy: "God's gonna fuck the earth." I'm not sure if that's an allegory or the complete truth, though. The Book of Enoch -- the Dead Sea Scroll the game is based on -- wasn't on my summer reading list.Now, the difficulty for El Shaddai allegedly changes drastically. Easy mode is really easy for those who want to take in the lush visuals, and hard mode requires live sacrifice to finish. I'm pretty sure I played on normal mode, because I was getting slaughtered several times over.
It's not (completely) my fault though. The game lets players come back to life by pressing two buttons after they die, which is cool. However, the game doesn't tell you this until it's too late.
So, I'd start at the begining of the demo (again), do some platforming (again), get to the hard part, forget how to revive myself, and have to start all over. It's the cost of an HUD-less game.
Although I had some trouble staying alive, El Shaddai has the style to make up for it. The lack of visual depth makes platforming hard, but it's forgiving enough to not bother anyone. Artist Takeyasu Sawaki is working as hard as possible, and it's apparent.
Still, the selling point for this game will be it's storytelling, and Ignition is being quiet.
El Shaddai: Ascension of the Metatron is due for a US Release on July 26.
Tags: El Shaddai