At it's core, zOMT is a strategy game where you, the God, is defending your believers against waves of baddies. Those foes will come at you along a linear 2D path in a variety of flavors, from ax-wielding maniacs to catapults. Yes, that sounds like every castle defense title in existence, but zOMT makes use of its screen real estate and platform in wholly new ways.
For instance, you won't just be calling up different attackers to walk and hack at enemies, you'll also be setting up defenses by stretching clouds across the sky to bounce back enemy weapons or creating a forest to slow down enemies -- sure, they're defense game tropes, but they're utilized here in a way that feels more natural than it usually does. To get it right, you'll need to angle a cloud correctly, which adds a bit of an obstacle-puzzle game element to the mix. The whole thing looks the part of an iOS game and it wouldn't be surprising to see it pop up on the App Store soon.
There are 15 levels you'll have to plow through to complete the game and it takes a bit longer than you'd likely assume to do so. The game doesn't take it easy on you at any point and the challenge starts ramping up considerably around the fourth or fifth level.
Visually, the game looks great -- something of a combination of Patapon and Out of This World that evokes a feeling of wall-paintings without actually looking like wall paintings. The screen setup also ensures you'll have to defend two sides of your totem pole, which adds another twist to the usual one-way path of most castle defense titles.
If you're a fan of tower or castle defense, you'll want to take a gander at zOMT, but don't be surprised if you end up killing an hour defending your totem pole.