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By Garrett Martin
Wednesday, May 11, 2011 at 11:00 am
And then there's Brink, Splash Damage's online-intensive shooter that promised to combine single-player, co-op, and multiplayer into a single "seamless" experience. Of course you can't play it online on the PS3, but even on the 360 or PC you'll see more jump cuts in five minutes of multiplayer than in every French New Wave film combined. It's a twitchy, laggy, spastic mess. And since the campaign is basically just a multiplayer map, almost every part of the game is plagued by these issues. Until the server or connectivity problems are straightened out, your only recourse is to play the campaign with bots, which removes most of the challenge and most of what is supposed to make Brink special. It's basically unplayable, and a day-one patch doesn't seem to have fixed the issue at all.
Not to sound like a crotchety greybeard (mine is still 80% black), but this wasn't something players had to worry about until the internet got involved. If a game didn't work the problem was with either the game or the system, and most of the time the solution was to go get your money back or exchange it for another copy. You can't return Brink to K-Mart because your soldier has a seizure every thirty seconds. PlayStation 3 owners waiting for Outland would have beaten it days ago if they could've picked it up at a store. Of course then it would've cost more than $15.
I'm not saying we need to burn the internet down and shop solely at Zayre's for all our interactive entertainment needs, but both situations illustrate the dangers of relying on networks that can be hacked, overtaxed, or otherwise busted through villainy or incompetence. We trust things to work the way they're supposed to, and when incidents like these pop up it's understandable to lose a bit of faith in the system. Brink will probably be fixed soon, and when PSN is back up I'm sure I'll give them my new debit card number late at night in a moment of drunken weakness (I should've gotten Def Jam Rapstar for the 360.) But I'm sure anybody working on a game that absolutely requires an internet connection to enjoy has gotten pretty nervous these last few weeks.
Run Button is a regular column where Joystick Division associate editor Garrett Martin rambles leisurely through whatever video game issue bugs him that week.
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