ImorTall Is A Beautiful Way To Change Five Minutes Of You

By James Hawkins in Indie Games
Wednesday, December 15, 2010 at 1:00 pm
Imortall (250 x 144).jpg
Last week, One Chance blew my mind wide open. It wasn't pretty, or particularly complex, but it has stayed with me this past week and is a gloomy experience I cannot recommend highly enough. Since that day, I've sifted through hundreds of indie games to find for you, dear readers, something new at which you can marvel.

I think I've found it with Armor Games' ImorTall. From an aesthetic standpoint, it is wonderful. The game colors in vibrant solids over a black matte, with a lovely sound design that plays sometimes contrary to what one would expect. It delivers a seemingly meager narrative in five minutes, but the emotional toll is far more florid once realization sets in. Follow for details on this remarkable little work.

There is no real plot trajectory in ImorTall. To most effectively describe it without giving anything away, it would be best to explain the first fifteen seconds to you. You control an amorphous alien that has inexplicably crash-landed on Earth. You slither over to a girl. She takes a liking to you, and her contact gives you legs. She rushes you to her brother, who gives you some fruit. And then you grow and he jumps on your back. From there, it really shouldn't be explained. I'll let you find out for yourself. But, just hit the lights and throw on some headphones. I've found that to be the best way.

Click the link to play ImorTall.

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