Duke Nukem Forever: What Alexander Saw [PAX 2010 Eyes-on]

By Alexander Bevier
Thursday, September 9, 2010 at 11:00 am
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During the Duke Nukem: Forever presentation at PAX 2010, I found it best to take photos of gameplay instead of playing it myself. Our very own James Hawkins served as the model for my blurry pictures while he played through the brief look at the long-overdue game.

The demo (which we weren't allowed to take photos of) featured a monster with three boobs; like a mix between the Lust monster in Dante's Inferno (a game I didn't play) and that woman in that animated Adam Sandler film (a film I didn't like). It also featured two girls sucking Duke off, yet the two seem to be at least a foot away. I'm not sure how that works, but I'm willing to believe anything in a world with three-boobed monsters. 

The trailer also featured the same music as the Scott Pilgrim trailer. This instantly made it the best trailer at PAX.
James was wearing headphones during the demo, so I can't attest to anything silly Duke may have said as he shot through hordes of pig-monsters. What I did manage to see was a first person view of a video game character urinating. It's not much to watch, but I'm sure James was having a blast controlling Duke's pee-stream.
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After Mr Nukem relieved himself, I watched James control the character down a hall two a whiteboard. James giggled as he erased the board's markings and scribbled for a little while. James then followed a team of cops and shot the aforementioned pig-monsters. This proceeded to standard run-and-gun shenanigans; the kind you can see in most shooters.

James ran around and shot things for a while until getting to the section's boss. A big monster-thing in a football field. When Duke ran out of ammo, James ran around for a few minutes looking for more. It took a surprising amount of time to find more bullets. The process felt akin to Quake and early shooters as he never had to reload his guns. Also, Duke's max bullet count was 69. 
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After besting the boss with a nifty-looking quick-time event, the screen pulls back to reveal that it was Duke Nukem playing a game the whole time (surprise!). The girls sucking him off that I mentioned at the beginning of this post are there too; sucking him off (a photo of which was used in yesterday's PAX caption contest. Check it out.).

Duke now finds himself in a driving sequence. I'm not sure how he got there, but he's in a huge truck mowing down even more pig-monsters. He does a few Dukes of Hazard-style jumps until the car runs out of gas and Nukem has to run around guns-a-blazing. And blaze guns he did.
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The demo ended roughly around this time. There didn't seem to be anything more to kill and nowhere else to go. Overall, Duke Nukem: Forever looks like a game - and it should because it is a game. Without hearing or playing it, the game seems to hold its own. James may have a different impression, but that's for him to write about.
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