Shank Revels in Glorious Violence - Review

By Jeremy M. Zoss in Reviews
Friday, August 27, 2010 at 1:00 pm
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Shank is presented in a swanky comic style
There will be blood.

Shank, this week's big downloadable game from EA and indie developer Klei doesn't have a lot of depth or variety to it. I think it would be hard to argue otherwise.

But it does have a lot of glorious, glorious violence.

At it's core, Shank is a pretty simple game with a simple goal: kill all that stand in your way. But the simplicity of the game is one of its strengths, and the way this straightforward game is presented is nothing short of brilliant. But we'll come back to that later.

It's simple and it's pretty, but is it worth your hard-earned money? Good question. At $15 bucks, Shank isn't cheap. Whether or not you find that to be a fair price will depend a lot on how much you enjoy its combo of hardcore violence and stylish comic book presentation.

There's a story to Shank, but you don't need to know anymore than this: the title character is a man out for revenge, and he won't stop until he takes his vengeance out on those who wronged him. You'll get all the plot you need from the cutscenes, which, as slick as they are, aren't the star of the show. The gameplay is king here, and it looks a little something like this:



As you can see, Shank is a pretty fast-paced game that's pretty centered on killing. Sure, there is some platforming sprinkled throughout the game, but Shank doesn't muck about with puzzles, secret paths, collectibles or any of that. It's all about combat. Thankfully, Shank has a lot of moves at his disposal to keep things fresh. Like full-fledged disc-based games such as the Devil May Cry series, Shank has a light attack, heavy attack, guns, a grapple move a dodge move and grenades. He's even got his own unique addition to the standard mix of combat commands, a lunge move that launches him across the screen that knocks your foe into a downed grapple state. Using these moves wisely lets you chain together long, bloody combos that decimate your foes in a seamless torrent of violence.

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Over the course of the game, you'll gain a few new weapons and moves (which can't be missed - all upgrades are automatic), which add a little additional depth to the combat. For example, the shotgun is perfect for taking out guard dogs (ooh, I hate them so much! Stupid dogs.), but it's pretty useless against enemies that shoot from inaccessible upper levels, forcing you to switch back to your dual pistols. Fortunately, all the weapon switching is wisely mapped to the d-pad, so if you're speedy you can swap guns without breaking a combo.

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Combat is speedy and fun, and it's especially great late in the game when you've really mastered all of Shank's moves and can seamlessly leap from victim to victim and dispatch them in bloody, over the top fashion. Shank is not a shy game, with tons of cartoonish blood and really graphic death animations. It's never offensive or gratuitous, thanks to the game's excellent Grindhouse-flavored comic book style. Animation is fast and fluid, and half of the fun is watching the new kills that are unlocked with every new weapon.

But that's really about all there is to the game. It's super-short, ranging from about one and a half to four hours depending on how often you die. There's not a lot of variety to the levels, and certain sections feel a little unfair - like when you're climbing across a narrow pipe and unblockable rockets cascade from the sky in a completely random pattern. The control scheme feels a little convoluted at first until you master it (It uses every face button and all four shoulder buttons on the PS3 controller). But even with these complaints, it's a fun game. I did get a bit bored with it from time to time, but when I did I put the controller down for a while and came back to it later. If you're looking for a simple, straightforward action game with a killer visual style, then Shank is easy to recommend. But if you're looking for something deeper or longer, then your $15 might be better spent elsewhere.

The Official Verdict: 3.5 out of 5

This review is based on a copy of the game provided by the publisher. 
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