Pretension +1: Gamers, You Ruined Zelda

By Gus Mastrapa in Pretension +1
Friday, June 18, 2010 at 11:00 am
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At E3 this week Nintendo finally gave us a look at the new Zelda game. The game is called The Legend of Zelda: Skyward Sword and it promises to utilize WiiMotionPlus to allow gamers to more accurately waggle their way to adventure.

While many anticipate playing the game, now delayed until 2011, I found myself feeling un-inspired by Shigeru Miyamoto's demonstration of the game during Nintendo's press conference. The revered game designer's technical difficulties didn't exactly inspire my confidence in the game. But more importantly, I thought the game looked ugly -- like a mishmash of the last three or four games with no cohesive aesthetic. See the screenshot above to see what the game looks like filtered through a PR firm, touched up in Photoshop and shrunk down to fit into a blog post. On a big, HD monitor the game doesn't look nearly that good.

The crime is that we need not be here. It's all your fault that the new Zelda game looks like crap. And I'll tell you why.

In 2001 Nintendo unveiled the Gamecube entry in the Zelda series. Link and the world he was exploring were rendered in a bold, Cel-shaded look that mimicked the art style of Chuck Jones. When the game finally came out in 2002 it was a revelation -- Nintendo had conquered the tyrrany of videogame graphics by going stylized. In The Legend of Zelda: The Wind Waker they created a game that would always look good, no matter how far technology left it in the dust.

But you heathens had to go and ruin everything. You bitched that the game looked too cartoony. You complained that Link was just a kid and that the game was to bright and cheery for your supposedly grown-up sensibilities. To their detriment Nintendo listened to you. 

And why not? They put their creative souls on the line for you -- imagining a new, vibrant way to paint a video game world. And you all shat on their ambitions. It's all been downhill for Link from there.

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I remember vividly the E3 press conference when Twilight Princess, the first Zelda game post-Wind Waker, was first announced. As the clip began to roll I remember thinking to myself, "What is this? Some crappy Final Fantasy spin-off?" Then Link pulled into view, riding Epona and the crowd went apeshit. I felt disappointed that so many fans wanted Nintendo to chase gritty realism. And I was embarrassed that so many gamers felt compelled to act like such fanboys. 

But in the long wrong I've developed disdain for the people who so-hated "Celda" that a mere glimpse of the realist link would make them piss their shorts. Because I believe those noisy consumers led Nintendo down a terrible path. They cowed a wildly imaginative group of gamemakers into a conservatism that they haven't been able to shake in nearly ten years.

So when I see that the new Zelda game makes a meager nod towards creativity I feel a sense of sadness. The half-assed impressionistic overlay applied to backgrounds and textures feels tentative compared to the ballsy left turn of The Wind Waker. And, I swear to you, the effect doesn't feel half as pronounced when you see it on a TV screen. Besides, if you want to see a game that really commits to going impressionistic check out Eskil Steenburg's experimental MMO Love

Now that game looks like something special. The Skyward Sword looks like the product of creative giants held captive by an army of tiny, unimaginative consumers -- a group I no longer wish to be a part of.

Pretension +1 is a weekly column by Gus Mastrapa that trolls fanboys, speaks truth to power and generates a crap-load of angry comments.
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