OnLive to Launch in June

Posted by Owen Johnson at 5:38 PM Mar 10, 2010

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Chances are you've probably heard of OnLive -- an online, subscription based, game-streaming service where all the processing is done server-side. The PC beta has been ongoing for sometime now, but today at GDC it was announced that the service will be available to the public beginning June 17th for both PC and Mac. At $14.99 USD/month for a subscription, the details are still lacking when it comes to trying to break down the actual cost of playing a game.

The company's COO Mike McGarvey said that:

"[The subscription price] provides access to an ever-increasing library of high-end, new release game content and a host of exclusive community features such as Brag Clips and massive spectating."
"Individual titles will be available for purchase or rental on an a la carte basis. Specific game pricing, including rentals, purchases, and loyalty programs, will be announced prior to the consumer launch event at E3. We'll also be announcing additional loyalty discount programs for consumers in the coming months."

It was also said that the planned micro-console could potentially be released later this year. As for the June launch, those interested will be happy to know that OnLive has received support from major publishers such as Electronic Arts, Ubisoft, Take-Two Interactive, THQ, and Warner Bros. Launch titles are to include Assassin's Creed 2, Metro 2033, and Prince of Persia: The Forgotten Sands. 



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