FPS 'Bodycount' Officially Confirmed

Posted by Owen Johnson at 12:21 PM Mar 09, 2010

bodycount.jpg
​Back in February we reported that Stuart Black -- the senior designer on Black -- is working on a new FPS for developer Codemasters. Today they officially unveiled the game as Bodycount along with a tentative release window of first quarter 2011 for the Xbox 360 and PS3.

Bodycount is being built on Codemasters' proprietary engine dubbed Ego, and is "ripping apart the FPS in an orgy of bullets and destruction". Now there's a solid blurb if I've ever seen one!

On their homepage the only details released so far are as follows:

In Bodycount you become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as 'Targets' on behalf of the 'Network'. Equipped with a mouth-watering selection of contemporary weapons, you and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Complimented by online multiplayer and co-operative game modes, Bodycount will blast outrageous action and spectacular fire-fights from both barrels.  

That all looks great to me but as was true with Black, what's promised and what's delivered can be two entirely different products. I'm not holding my breath, but then again I won't deny my excitement at wanting to see the game in action either. 



Done here? Check out the latest news:


Join The Joystick Division!

Want to experience video game journalism firsthand? Write for us! And if you don't follow us on Twitter and fan us on Facebook we'll find you and take all ur bases.

Post your comment

Your e-mail address will not appear to the public.









(Your comment may take a few minutes to appear. Please be patient.)