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Bodycount is being built on Codemasters' proprietary engine dubbed Ego, and is "ripping apart the FPS in an orgy of bullets and destruction". Now there's a solid blurb if I've ever seen one!
On their homepage the only details released so far are as follows:
In Bodycount you become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as 'Targets' on behalf of the 'Network'. Equipped with a mouth-watering selection of contemporary weapons, you and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Complimented by online multiplayer and co-operative game modes, Bodycount will blast outrageous action and spectacular fire-fights from both barrels.
That all looks great to me but as was true with Black, what's promised and what's delivered can be two entirely different products. I'm not holding my breath, but then again I won't deny my excitement at wanting to see the game in action either.
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