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In case you didn't know, within two months of the original Trism's release, Demeter pulled in over $250k in profit from his app alone. That's a pretty big deal, and hopefully sends a message of hope to all you indie developers out there.
As for Trism 2, I'm curious to see what changes will be made to the original winning formula. For the life of me all I can imagine are new puzzles and modes of play, which I wouldn't see as a good reason to drop another (presumably) $5 on. I may very well be alone in this, but here's to me being wrong anyway.
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