The Top Ten Overhyped Games of 2009

By Jeremy M. Zoss in Features
Monday, December 21, 2009 at 11:14 am
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Hype is a funny thing. It can refer to the amount of chatter in the gaming community about a game, the amount of praise heaped upon it by the gaming press, or the amount of marketing support it receives from its publisher. However you define it, hype is everywhere in the gaming world. However, sometimes a game can't live up to its own hype, like these ten games here. None of them are bad games, but for various reasons none of them lived up to either the sales or quality expectations created by the massive amounts of hype they received.

Halo 3: ODST
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The United Halo Hater's Local 310 Union would have been furious if I hadn't included this one. ODST introduced the great Firefight mode and shipped with every Halo 3 map and mode, but the actual campaign fell pretty short. The game sold well (although not as well as previous Halo games), but critical and consumer response was the most muted ever for a Halo game. ODST gets the 10th spot on the list because its hype and marketing was relatively low for the series - Bungie has gone on record say the game was mismarketed.

DJ Hero

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DJ Hero fascinated games journalists from its first unveiling because of its unique take on the music genre. The game garnered more coverage than any other music game this year (other than the obvious juggernaut The Beatles: Rock Band) and generally glowing reviews. The controller was well received, as were the included mixes. However, the gaming public was nowhere near as interested in the game, which was released to disappointing sales and a general lack of interest. Activision has confirmed that it already has DJ Hero sequels in the works, but the series already looks like it will be a pale shadow of its parent franchise Guitar Hero.

Prototype

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Partially thanks to a significant delay, Prototype's PR campaign ran for a long, long time - it was announced back in July 2007. On paper, it sounded great: tons of cool superpowers, parkour-inspired open-world moves, pilotable tanks, creepy monsters and more. Opening sales were decent and reviews were good, but ultimately interest in Prototype faded quickly. Especially compared to some of the other open-world games released, Prototype seemed unfocused and sloppy, with messy controls, bland graphics and repetitive mission structure. But Activision is still running print ads for the game to this day, suggesting that the company is still trying to eke out some more sales of this expensive project.

Chronicles of Riddick: Assault on Dark Athena

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The original Chronicles of Riddick is considered one of the all-time best Xbox games, as well as one of the best licensed games of all time. When the Xbox 360 version was announced, a cheer went out across the gaming world. But when the game was released, the consensus was clear: the remastered version of the original game was great, but few players were impressed with the added content. Dark Athena was supposed to be the game that would revitalize the franchise. Instead, it may have sunk it.

MadWorld

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MadWorld had it all: A unique look, a developer with a great pedigree in action games, a darkly comic tone and no competition on the Wii console. It reviewed well. It had clever commercials. It's also probably the biggest commercial flop on this list. Sega took a big gamble trying to prove that Wii gamers were interested in hardcore games. Apparently, they weren't.

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