"Whatever I answer, my answer will be suspicious... I think it had to be on PlayStation 3 for two main reasons: the hardware, the architecture of the PS3 is extremely powerful in the way it is structured. If you make a real PS3 engine, then you can have really fantastic performances. If you try to port from another platform, then it becomes difficult."This is a somewhat refreshing depart from other developers like Valve who claim porting games from other platforms to the PS3 is "too complicated". However, feeding Sony's over-aggressive fanbase these kinds of answers only encourage them to proclaim their system is superior, which I don't support.
Tags: Heavy Rain, PS3
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