Top Ten: The New Gaming Cliches
Posted by Anton Gordon at 1:07 PM Sep 24, 2009
| Turok: Multiple cliches at once. |
Before we get to the list, a few caveats. First, "new" is a relative term. While most of the games mentioned on this list are from the current generation, several of these cliches are older than the current hardware. Most of these cliches evolved from the switch from 2D games to 3D, so as a rule of thumb anything that sprang from the 64-Bit era onwards qualifies as a "new" gaming cliche.
Second, despite what the word "cliche" connotes, not all of these are bad things. Some are great innovations that none of us would like to see go away. But even these have become so common that most gamers take them as a given. With those notes out of the way, on with the list!
In no particular order:
Bald Space Marines
Back in the day, there was a good chance that if you picked up a game it starred some cute animal character. Now there's a good chance it stars a bald, ultra-macho tuff guy, usually decked out in some sort of futuristic armor. The baldness evolved out of the fact that the current generation of machines isn't that great at rendering hair that looks as good as faces, but the space marines part of the equation likely stems from the fact that "futuristic sci-fi" settings are a cliche older than games themselves. The phrase "Bald Space Marines" has been used to describe bald tough guys even when they're not in space, such as in Splinter Cell: Double Agent and the upcoming Max Payne 3.
As Seen In: Gears of War, Fracture, Mass Effect, Too Human, Eat Lead: The Return of Matt Hazard, Crysis: Warhead, etc.
Update: The slick "Bald Space Marines" collage was created by "Zeus." You can see it at his website here.
Deathmatch
Deathmatch (and Team Deathmatch) multiplayer is probably the best-liked cliche on this list. A good deathmatch mode is a great addition to a game - games like Halo 3 and Call of Duty 4 are still racking up thousands of hours of play to this day. But far too often, deathmatch modes are included simply to add a bullet point to the back of the box. Did Bionic Commando need deathmatch mode? Did Dark Sector? No, but they were included in the games because it's expected. Had the developers not included deathmatch mode, perhaps they could have ironed out some of the issues that remained in the final version of the game. Some games wisely forgo multiplayer mode when it doesn't make sense - like BioShock. But there's always an expectation to make the sequel offer more, so developers fall back on that popular go-to multiplayer mode - like BioShock 2.
As Seen In: Too many games to count. Halo (Series), Dark Sector, Bionic Commando, Call of Duty (Series), Dark Sector, FEAR 2, etc.
Regenerating Health
Regenerating health is another one of those cliches that's arguably an improvement over the cliche it replaced: health packs. Sure, regenerating health has a tendency to make games easier, eliminating the scavenger hunt for restorative items. But what once felt like a huge innovation is now nothing more than commonplace, and those rare games that don't use it feel antiquated in comparison (Halo 3: ODST, for example). Fortunately, some developers have tried ways to make this mechanic a little fresher. For example, Batman: Arkham Asylum refills health based on experience points. The better you fight, the more health you regain - a skill-based version of regenerating health.
As Seen In: Pretty much every shooter of the current generation. Call of Duty (Series), Halo 3, Wolfenstein, Gears of War (Series), Prototype, Infamous, Mirror's Edge, Resistance 2, X-Men Origins: Wolverine (where it actually makes sense), etc.
Audio Logs
While Audio Logs first appeared back in System Shock and System Shock 2, they really gained popularity with their spiritual sequel BioShock. These collectibles (another classic cliche) relay the backstory of the world with bits of narrative about the world, minor characters, or other story elements that aren't central to the plot. They're a great mechanic that helps a game feel more like a real world, but they're quickly becoming overdone. Did the Wolverine game really need them? No.
As Seen In: BioShock, Batman: Arkham Asylum, Halo 3: ODST, Fallout 3, Dead Space, X-Men Origins: Wolverine, etc.
Directional indicators
Truly born out of the switch from 2D to 3D games, directional indicators help the player find their ways towards a goal. Especially in open-world games, these indicators are indispensable. After all, we all need a little guidance in the big bad world. But are they really needed in more linear games? Dead Space drops a visible line on the floor of the level you're in, the PKE points the way in Ghostbusters and the Superintendent shows you the way in ODST. Maybe with clearer level design we wouldn't need flashing "go this way" icons.
As Seen In: Call of Duty (Series), Dead Space, Halo 3: ODST, Ghostbusters, Fallout 3, Wolfenstein, Prototype, Infamous, Grand Theft Auto (Series), etc.
Dual Wielding
Have you ever fired a gun? If so, you probably know how hard it is to actually hit something. Have you ever fired two guns at the same time? No, of course not. Sure it happens in real life, but not much. In video games, it's done all the time. One gun is for sissies. Or one sword, or wand, or one nunchuck. Two weapons means that you're twice the badass, right? Game developers seem to think so.
As Seen In: Halo 3, Left 4 Dead, Max Payne (Series), World of WarCraft, Wanted: Weapons of Fate, X-Blades, Too Human, Ninja Gaiden 2, etc.
Open Worlds
Open worlds are a technology cliche. We didn't see them much prior to the last couple console generations because they were hard to do. Now the machines can handle them, and its lead to some revolutionary, groundbreaking games. It's also lead to plenty of knockoffs of those groundbreaking games - duds like Roadkill, True Crime, etc. Just because developers can make open worlds doesn't mean that they should. Wolfenstein's open world sections were a dull slog. ODST's paled next to its more linear levels. Just because you can do it doesn't mean that you should.
As Seen In: Grand Theft Auto (Series), Saints Row (Series), Crackdown, Infamous, Red Faction: Guerrilla, Mafia (Series), Prototype, Wolfenstein, Fallout 3, The Elder Scrolls IV: Oblivion, FUEL, Dead Rising, Gun, etc.





Comments
Quick time events need to die a slow and painful death. Nice article.
Posted 09/24/2009 at 04:12:43 PMHow about downloadable items(maps, characters, clothes, etc...), f*uck them in the ass! How about putting them on the disc in the first place.! We are already paying 60 BUCKS!!!!! for the dam game to begin with. Rape them with a rusty pipe, put them in a bag, and drown them...downloadable content, that is.
Posted 09/24/2009 at 05:31:29 PM@neo
Posted 09/24/2009 at 06:37:10 PMUm, DLC is on the list...
your giving us the cliches but you don't have any advice to developers?
Posted 09/24/2009 at 06:53:37 PMIt isn't always the developers want to charge for DLC. Take Valve with Left 4 Dead and TF2. If you have the PC versions the DLC is free, but Microsoft requires that it has a price to go on their marketplace.
Of course, it doesn't make sense would have free DLC from my point of view.
Posted 09/24/2009 at 07:06:25 PMForgot pwn, pwnd, pwn4g3, pwny mcpwnerson, teabag, headshot, beatdown, killing spree...
Posted 09/24/2009 at 07:06:31 PMOf course, it doesn't make any sense that Burnout Paradise would have free DLC from my point of view.
Posted 09/24/2009 at 07:15:25 PMStupid list
Posted 09/24/2009 at 07:25:05 PMYou forgot alternate endings and time control as in rewinding, and replaying around with time (not as a plot element but as an actual game mechanic - POP:SOT and Warrior Within and Timeshock, etc)
Playing with Physics - Portal, Ragdoll mechanics, etc
Headshots - killing someone with a sniper by blasting off their head. relatively recent concept..
Dynamic lighting to convey creepiness like darkening a coridoor to make it scary so that a goblin or something can jump out. Look at doom 1 and you'll see what I mean, there's a lack of lighting in terms of what they did on doom 3 or quake 4 or oblivion or cod etc.
Music games - how many rock bands and music games can we have - seriously. Every band seems to have their own limited edition version of rockband.
Posted 09/24/2009 at 07:26:01 PMboooo
Posted 09/24/2009 at 08:08:21 PMHow is deathmatch a NEW gaming cliche?
Posted 09/24/2009 at 08:47:05 PMWhoa whoa whoa, Ninja Gaiden II accused of dual-wielding weapons unrealistically?? There are only three weapons that are dual-wielded, the Falcon's Talons (basically Wolverine's claws), Tonfas (real weapons, like police batons, usually used in pairs), and the Dragon's Claw and Tiger Fang (which is where an uneducated person would call shenanigans). Obviously, whoever has a problem with this has never heard of the swordsman Miyamoto Musashi.
Shishido Baiken was a practitioner of the kusurigama (also a NG2 weapon), and Musashi had never seen this weapon in action before. Musashi asked Baiken if he could see the weapon in action, but Baiken refused unless he was challenged to a duel. Musashi challenged, then arrived to the duel dual-wielding swords, one short and one long. Rather than letting Baiken take the first swing, Musashi charged and forced Baiken off balance. With the short sword he knocked the weight of the kusurigama off target, then slashed Baiken with the long.
Even in Ninja Gaiden II, one sword is shorter than the other, possibly in honor of the greatest swordsman of all time.
[Reference: Robert Greene, "The 33 Strategies of War," Chapter 2.]
Posted 09/24/2009 at 08:55:47 PMAnother cliche
All games use a form of input control... OMFG THEY ARE SOOOO LAME!!!!11111
Yeah try not to confuse cliches with functionality?
Posted 09/24/2009 at 10:07:04 PMI think you forgot achievements... and stupidly difficult and or time consuming ones.
Posted 09/24/2009 at 10:39:59 PMI have not had to pay for Left 4 Dead DLC; I don't know why that game qualifies for DLC if it's full of free updates.
Posted 09/24/2009 at 11:05:51 PM.............L4D dlc was free
Posted 09/25/2009 at 07:14:23 AMclearly doesn't understand the meaning of the word "cliche"...
Posted 09/25/2009 at 07:28:15 AMSounds like you just played Halo 3:ODST and decided to make this list. I guess it is pretty cliched though.
Posted 09/25/2009 at 10:18:29 AMTotally agree with most of these. Lots of the problems with current games is the rehash of the same old gameplay, storyline elements, mechanics, etc... as you mentioned. Open world gameplay should have a damn good reason for being implemented, not some random "oh hey let's make the game longer (and more boring) and seem more in depth by making it open world". Don't make the user able to go strolling through the world like some open garden when there really isn't any depth to the game. Focus on making the game more engaging.
As a general rule of thumb, anything that interrupts the flow of a game is bad. Hiding behind a corner to regenerate health is gimmicky and shows the linearity of the combat mechanic. Audio tapes that reveal backstory are ok, but personally after a while I don't give a shit about them any more. The only game whose story has kept me relatively engrossed was Deus Ex, due to its immersiveness. Directional indicators? Unless you're making a labyrinth (or have terrible level design), I don't think you need them... see games from the past. Dual wielding pistols or melee weapons is fine, just not rifles and above. QTE are great when done well, dark characters aren't bad as long as they have depth, and DLC should be distributed with love... a.k.a TF2.
Posted 09/25/2009 at 10:29:18 AMYeah, there's a major difference between a cliche and the progress of modern game theory. The bald space marine is essentially the only cliche.
Posted 09/25/2009 at 10:36:17 AMtea-bagging
Posted 09/25/2009 at 10:37:26 AMWow, the dumbest article I've read in a while.
You critizise some of the best changes/innovations in modern gaming and got no advice what direction would be better? Pathetic.
And btw: There are no QTEs in inFamous.
Posted 09/25/2009 at 10:44:57 AMI guess "bullet time" is such an entrenched cliché it doesn't warrant a mention?
Posted 09/25/2009 at 11:50:29 AMhe wasnt stating that all DLC was costly only that alot of games are currecnt usuing DLC, and that some times you have to pay for it, his cliche is that games now plan early ahead to have DLC.
god, read before you bitch, i hate ppl like you
Posted 09/25/2009 at 11:51:52 AMi thought the article was entertaining, unlike some of you idiots out there you cant actually just enjoy something, you find the faults in everything instead of just going, "oh thats an interesting article" instead of reading for the fun of it you meretriciously go through each paragraph just looking for a reason to bitch and say "oh hes wrong, hes soo wrong and i found it first!!" so why dont you go fuck your selfs because i doubt he gives a shit if your reading his work or not any way.
Posted 09/25/2009 at 11:57:27 AMDon't most marines in the real world also sport short hair or bald heads? It's part of the uniform. How about "heroes wearing pants" as a cliche?
(secretly looking forward to the first hippie marine shooter...)
Posted 09/25/2009 at 11:58:54 AMthis is one of the stupidest articles i've read in ages.
instead of elves and things that actually could easily be different without fucking up the game, they are pointing to features like "deathmatch" and "directional indicators" as cliched items that people should work on replacing or doing without.
totally ridiculous.
Posted 09/25/2009 at 12:15:29 PMsounds like some halo nubs wont accept the reality of its failure. seriously, you pay 10+ dollars for maps that should have launched with the game? you must have no sense of worth
Posted 09/25/2009 at 12:17:28 PMI'll admit upfront that I'm a Shenmue fanboy, but to talk about such a hugh cliche like QTE and not mention where they originated seems to shows a little bit of ignorance. And also, did you just play ODST or has it been a day or two before last picking it up?
Posted 09/25/2009 at 12:26:06 PMlots of the honorable mentions are the real cliches
Posted 09/25/2009 at 12:35:22 PMThe only thing I agree with you on is DLC. Everything else you've confused with functionality. I'm not entirely sure what you're expecting from a character that's in the military--a mullet perhaps?--but military regs on hair is either shaved or a crew cut (worn short and no bangs for women). That's probably the only "sorta" cliche topic you graced on. Everything else was indeed functionality.
In fact, DLC would've saved this from not being such a terrible article if there weren't numerous spelling mistakes. I also don't remember there being DLC for Left 4 Dead. I remember Valve finally fucking added the two original maps that were missing from launch into Versus Mode, and then I remembered this really shitty game mode called Survival that no one plays, but that was about it. Last time I checked L4D's DLC is being marketed as a sequel.
Here are some examples of cliches in video games: a series about the same plot recycled and regurgitated in a matter of a year or less (Halo, Left 4 Dead, Call of Duty, Crysis, FEAR); the world is going to end unless you and only you can save it (uh...ANY game out there?); a BFG or an end-all weapon that renders all others useless (Just about any shooter); Grr, zombies! (Left 4 Dead, Dead Rising, Time Splitters, Killing Floor, Stubbs the Zombie, Dead Island, Plants vs. Zombies, Zombie Apocalypse); Oh noes, nuclear holocaust! (Fallout, STALKER, Fallen Earth, Borderlands, Rage). Those are just a FEW examples of cliches in video games. Just a protip: know what the word is before using it.
Posted 09/25/2009 at 12:36:25 PMThe QTE's in RE5 ruined it for me. The bald space marine is based on Bruce Willis, right?
Posted 09/25/2009 at 12:47:52 PMI have to object to including the elder scrolls as an open world cliche just because they could; pretty much the entire main series (Arena, Daggerfall, Morrowind, Oblivion) were based on having a true open world.
Posted 09/25/2009 at 01:51:53 PMAndrew I'm not sure who you're referring to, but most ppl are just pointing out things that the author may have overlooked or giving their own perspective on the issues.
I'm the anonymous that posted at 10:29:18 AM, and I certainly wasn't bashing the article or bitching. In fact, i was agreeing with a lot of what the author said. As he said in his own words, the list doesn't mean each of these things is bad, though he does talk about the cases where they are used badly. I was merely complimenting his article with a few points here and there.
The majority of the other comments aren't flames either, they are just random points. Adding to the article certainly does not mean we hate the author or are trying to flame him, it just means we see it important enough to add to his article. Also, it is beneficial to analyze whether what one is reading is true or not... otherwise this becomes nothing more than idle gossip.
Posted 09/25/2009 at 02:43:20 PMI can't deny a good antihero.
Posted 09/25/2009 at 04:24:32 PMI love some inner conflict.
how about any ass hat that uses "fail, epic fail, any form of fail"
Posted 09/26/2009 at 12:04:25 AMIf you guys liked my Bald Space Marine collage so much, you should have asked. I still have the original .PDF.
Can a guy get some credit here?
http://zeus.mirtna.org/blog/2009/03/eat-lead-return-of-matt-hazard.html
Posted 09/26/2009 at 12:20:39 AMAudio logs first appeared in System Shock 1, Anton.
Posted 09/26/2009 at 10:46:12 AMclusterf.cks
Where you stand in a spot and hold off a 360 degree attack. Then you have to reload. Then you're dead. And you start the level over.
As seen in Left 4 Dead... Ummm... I guess L4D is cluster-y enough for 3 games.
Posted 09/26/2009 at 02:28:06 PMNot just barrels- anything that is red explodes in the realm of gaming.
Posted 09/28/2009 at 02:56:42 AMI think OP is confused on what cliche is, this is not really cliches but more personal pet pevs. The bald marines and anti-heroes should be removed or at least renamed to be a bit more specific. Being bald headed in the marine core is required as it is part of the code they have, to be honest its more realistic, while of course being easier to create. The new games with old characters are trying to be realistic, i don't really think they will have long hair or short young scrappy hair, doesn't suit the characters, SC and Max Payne need that bald look.
Anti-heroes is more story based, to claim a standard story forumula is cliche is a bit petty. I just think you can't claim that to be cliche. Then why not say being a hero is cliche. America/allies always wins is a cliche.
Your list is good but these aren't really well though out specific ones, needs a bit more thought in areas. =/
Posted 09/28/2009 at 12:23:58 PMI personally enjoyed the article. It was entertaining, and brought up some valid points that I might not have otherwise thought of.
Posted 09/28/2009 at 01:36:29 PMI completely agree about DLC.
The recent Force Unleashed DLC really had me chapped.
Thanks, I traded that game in MANY months ago.
WTF!?!
Way to capitalize on that one.
Left 4 Dead just dropped DLC that costs points this time, and again, it really seems like something that should've come on the disk... it's just one 2-chapter campaign that takes about 30 minutes to finish... and it costs 560 ms points
Posted 09/30/2009 at 08:31:12 PMLOVE these people that are all up in arms over a video game article. Get out much?
Posted 10/15/2009 at 12:13:03 AMYes! That's why I love Devil May Cry, the only cliche' that it fits in this list is the dual wielding, but you can't even really put that in the same category in my opinion.
Posted 10/27/2009 at 10:39:50 PM