Micro-Review: Ghostbusters [Wii]

By Jeremy M. Zoss in Reviews
Thursday, July 2, 2009 at 9:49 am
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Because I don't have enough on my plate, I've been squeezing in some time with the various versions of Ghostbusters when I'm not playing one of the summer's open-world games. Most of that time has been with the 360 version, but I've also been checking out the Wii game, which sticks pretty close to the same script and level design, albeit with cartoonier graphics. I've heard some people complain that the Wii game is a poor shadow of the console game, but frankly I don't see it. What the Wii game lacks it makes up for with exclusive features. Only the Wii version features two-player split-screen co-op, and wrangling ghosts with the Wii Remote is as fun as you'd expect. While capturing ghosts feels simpler on the Wii, it also feels more tactile - you must swing the remote around to slam the ghost around the room, which is a blast. However, the process as a whole is more automated than in the 360/PS3 version, so skilled gamers will blow through the Wii game a lot more quickly.

I'll have my full impressions of the 360 version soon, and much of what I say about that version will apply to this one as well. If you like Ghostbusters and you only own a Wii, I think you'll be pretty happy with this version of the game. It may look like a cartoon, but the game's script (which is its main selling point) is intact, and bustin' ghost will make you feel good. What more do you need?
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