Shoryukening the suits where the sun don't shine

By Gary Hodges in Features, Gaming News
Thursday, December 4, 2008 at 7:49 pm
redsagatvsfeilong3.jpg
A little more than a month ago, I was talking about the latest batch of SSF2THDR screenshots and expressed my feeling that there were some fairly excellent behind the scenes stories about the game's development just waiting to be told. But because I can be just as disappointingly passive and any other member of the gaming press, I didn't make any serious effort to actually get that story.

Luckily, Wesley Yin-Poole over at VideoGamer.com is a little more motivated, bright-eyed and bushy-tailed. In the first chunk of a multipart sit-down with David Sirlin, Sirlin reveals he was more or less told by the developer, Backbone, to go pound sand when he brought up a host of gameplay tweaks he thought could be made to the title.  A juicy morsel:

[Sirlin] said: "I struggled almost every day with that whole project trying to get something done. A real critical hurdle for me was having the rebalanced mode at all. Backbone, they just didn't want to do it at all because it sounded like too much work. Who's going to pay for all this, it's hard enough to ship this game in the first place and, were they going to assign programmers to help me? They didn't want to do that. So they said, 'no, we're not going to do it'. Just flat out no. I pretty much ignored that. I started reading the source code myself, and I'm not a programmer, and I'm certainly not an assembly programmer, so it's complete gibberish to me."

What I especially love about this story so far - aside from Sirlin stickin' it to the man - is that his tweaks and finessing are arguably SSF2THDR's only unequivocal success. The redone visuals are generally mediocre and the remixed soundtrack uneven, but the dip switch controls and the rebalancing... well, as a devout SF fan I was nervous when such changes were first discussed (heresy!), but having played the final product I think what Sirlin has accomplished here is deeply impressive, a testament to his SF acumen.
Email Print

Join The Joystick Division!

Become part of the Joystick Division community by following us on Twitter and Digg and Liking us on Facebook.

More links from around the web!