You down with OCD? Yeah, you know me

Posted by Chris Ward at 10:30 PM Oct 09, 2008

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"Yoshi, where's a-my hand sanitizer? I've got a-shit all over me!"


Earlier this year, the Philadelphia Research Center of Mental Illness
Study found “an alarming rate of OCD” in kids who played 80s video games like Q-Bert. This week's Village Voice game column, Game On, examines the link.

Read and then tell us what video game compulsions/rituals you go through! I can't be the only one who MUST ALWAYS break open a fire hydrant every time they pop up in a game...

It’s with a heavy heart we deliver the following news: Pac-Man Fever is a legitimate mental illness.

Earlier this year, the Philadelphia Research Center of Mental Illness
Study
found “an alarming rate of OCD” in kids who played 80s video games like Q-Bert. You know Q-Bert: the orange fuzzball with a birth canal-inspired nose who obsessively color-changes blocks.
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Left: Q-Bert's nose. Right: Popular jelly masturbation sleeves, or so we're told.


As someone who jumps out of his skin when friends blitz through levels of Super Mario Bros. and ignore the goddamned coins, I don’t disagree with this study one bit. My OCD impulses, like most people’s, are all about controlling my environment—and the virtual landscapes in games are a perfect outlet for this. On the downside, Pac-Man’s all-consuming urge to eat every last dot gets channeled right through the person controlling him.

“I don’t think games cause ODC—it’s a chemical imbalance in the brain you’re born with,” says LPC, CAD Counselor Hillary Brady. “But if you have that issue, it could be another thing you struggle with…video games could be another one of your rituals. It would definitely fit for people with OCD who like to count or organize things repetitively.”

And that means it can’t just be 80s games that trigger obsessive impulses—there must be an entire list of modern titles we Howie Mandel-types may want to steer clear of.

The newly released LEGO Batman, for instance, was set to be reviewed this week and, aside from some camera issues, would have scored very highly. Unfortunately, I was unable to complete a single level without trying to collect the hundreds of thousands of LEGO coins that appear when you break something. Note: everything is breakable. It’s the jingling noise the coins make…the way they zip through the air into Batman’s utility wallet…this simple, visceral thrill led to several uncontrollable hours of collecting shiny things. Current in-game progress as a result: 9.6%
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Last known picture of Zack, the admitted LEGO Maniac. He's currently believed to be on high doses of Lorazepam and various anti-psychotics


And speaking of destructible environments, I can’t be alone in feeling uneasy and unfulfilled if I fail to demolish every possible object in Mercenaries 2. I’ve recently discovered this anxiety has, at times, caused me to avoid games like this altogether.

“We often find that our OCD patients benefit from playing not-so-organized games like many of the 90’s Super Nintendo games based on movies, athletes and tv shows,” the Philadelphia study concludes. “[Compulsion for organization] is less likely because a video game based on Shaq has never had a clear objective.”

While most would argue that the objective of a Shaq video game is to suck harder than any game has ever sucked before, I’m unconvinced a lack of objective thwarts video game OCD (just as I’m unconvinced steering anyone toward 90s SNES games based on movies is a good thing).

Take the open-ended Grand Theft Auto series. Its vast landscape intimidates a need to control my environment. “My little brother has major OCD,” one online post reads. “I noticed while he's playing [GTA] that he can’t drive a car in the game if it has the smallest dent in it, he won’t even steal cars if he has to break the window to get into it.”

An online search for “OCD Videogames” reveals more screeds against everything from Pokemon games (tagline: “Gotta catch ’em all! No seriously, I gotta catch ‘em all or I’ll have a shit-fit right here on your carpet”) to titles with an impossible amount of loot to collect, such as Too Human.

I now know why Super Mario Sunshine was a perfect storm of failed, big budget games. While half of the world hated Sunshine’s gameplay, the other half must have panicked over Sunshine’s main objective—to clean every inch of mud and dirt off of Mario’s surroundings. Just thinking about this task makes me want to touch a fire flower exactly 140 times. How about you?


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Comments

Paul said:

With RPG games, when they give me a location to go to, I always go to every other possible location first.

As you may have already guessed, I never completed any of the Elder Scrolls games.

Daniel said:

Just to get this off my chest, I'm one of the few that liked Super Mario Sunshine. Never before have I had that much fun pissing through a Yoshi.

When I play Tetris I have to get Tetris clears. I can't stand regular line clears. I will only go for Tetris. Katamari Damacy showed me that I really, really love to role EVERYTHING in the world into a giant ball.

C. Ward said:

Yes! I forgot about Katamari, and that was one of the reasons for this column to begin with. Those giant rooms in Super Mario 3 used to make me nuts...especially the castle in the eighth world that turned completely into coins after hitting the P block.

Daniel said:

I would collect the whistles and everything I could but never use them cause I had to beat every single level.

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