A Slave of Two Masters

Posted by Gary Hodges at 7:35 PM Sep 25, 2008

twomastersimage.jpg

Technically, gaming news and review site GameCyte.com isn’t owned by TriplePoint PR – “the leading international agency serving the interactive entertainment industry” – despite many sources' allegations.

But it turns out the truth isn’t any better.

Richard Kain, TriplePoint PR’s General Manager and Founder, in fact formed a new company – Pantheon Labs – under TriplePoint’s roof to create GameCyte, as a way to bring “quality journalism” to the gaming media – and then deliberately concealed his ownership of Pantheon and GameCyte.com using domain privacy services like Domains By Proxy, a Joystick Division investigation indicates.

Then, when it came time to put together the GameCyte team, he staffed the site exclusively with TriplePoint PR employees – his former account executive the site’s most prolific reviewer. And by Mr. Kain’s own admission, some of the highest-reviewed games on GameCyte are from Telltale Games – a company he just so happens to be invested in.

In lieu of what we were hearing and learning for ourselves, we contacted TriplePoint directly for comment. After leaving a few messages asking to speak with someone “who can answer questions about the company,” Mr. Kain called me late Tuesday, and agreed to let me tape the call for accuracy. What followed was a shockingly revealing conversation, and one that has sent all three companies scrambling to more clearly disclose their unseemly relationship in the days since.

* * *


Richard Kain, General Manager & Founder of TriplePoint PR

Alright. Basically, credible sources have alleged GameCyte is owned by TriplePoint PR.
It is not.

It is not?
The original domain was registered under TriplePoint LLC but… there are two separate LLCs. One is TriplePoint LLC, one is Pantheon Labs. Pantheon Labs created-- officially, I am the 100% owner of Pantheon Labs, so the shareholder/ownership basis is ultimately different. There… I mean, there is overlap here. It, the point of origin is me in both cases. Uh, but I don’t have any editorial influence over, um, GameCyte.

Would it be more accurate to say Pantheon Labs owns GameCyte?
Uh, strictly speaking that is true, but for all intents and purposes I have been running both.

Okay. It appears, according to each company’s website, that Pantheon Labs and TriplePoint have the same physical address.
That is correct. The people who work for GameCyte do not-- basically, that is about to not be correct. They largely work from home. We have met in TriplePoint’s offices, just as any other journalist actually does occasionally meet in TriplePoint’s offices.

Okay. From what I’ve read on the GameCyte staff, it seems like the three people I’ve been able to identify – Jason Babler, Jesse Henning and Sean Hollister – are all either current or former employees of TriplePoint.
They are. All three of these – basically, the origin of this is, as with any business: I try to find the best fit for, um, employees’ talents. It’s clear in Jesse and Sean’s case, these guys were journalists, not PR people. We had looked very much at what the Themis Group had done with Warcry and The Escapist, and I thought it was fine setting up a separate entity. Jason (Babler, GameCyte’s Managing Editor) doesn’t really do anything editorially.

On his profile on Bigsight.org, Sean described himself as a TriplePoint intern. Is that correct?
No. He is a fulltime employee for Pantheon Labs.

But Jason Babler is currently a creative director at TriplePoint?
Yes.

And also the managing editor at GameCyte?
Yes.

And Jesse Henning—
That also, by the way, will likely evolve. Um, that is the ambition. Jason is a very avid designer toy guy, it’s the site he wanted to do. I was completely fine with that and didn’t see it as any conflict.

Okay. Jesse Henning, now is he a current or a former account executive for TriplePoint?
He is a former account executive. All of the… who have had an affiliation with GameCyte had been TriplePoint staff. They are not allowed to write on any subject that affects a client that they used to work on. Again: Sean Hollister was an intern for, I dunno, two months. He was not very involved. Jesse had worked for us for about a year, and again I just thought he was, uh, he came to me saying that he felt he was more of a journalist than a PR person… um, and that’s why we moved him to GameCyte.

"Quite honestly, we had not given it that much thought, but we are, you know, we are thinking about doing that as we speak."

On disclosing TriplePoint and GameCyte's relationship to GameCyte's readers.

Is Telltale Games a client of TriplePoint?
They were a client; they are not a client.

Not currently? Now, according to the TriplePoint site, you’re an investor in Telltale Games.
I am.

Okay. And—
This is something by the way that Jesse did not know. He is a very big, uh, Telltale fan and a Strong Bad fan (I had not mentioned Henning’s glowing reviews of the Strong Bad games - gwh). He also wrote reviews of games from Empire Interactive and products from Nyko that were quite negative. The reviews of Telltale were obviously positive.

Don’t you think… um. Obivously, it looks like there’s a conflict of interest here, when you have former and current TriplePoint employees – who still work for you, the founder of TriplePoint – reviewing and evaluating games from companies TriplePoint represents. Do you have a response to that?
Um, I don’t… people used to be… when Jesse used to work for us – and when I say “us”, I mean TriplePoint – you’ll see he does not review any game that he worked on, any client that he had any affiliation with. Um, otherwise I think the reviews credibly stand on themselves. Some have been positive, Telltale’s were, most actually have been negative. His review of Myst DS, for one. They did a review of, um, I think it was Double D Dodgeball, it was very negative, so I mean, the editorial independence, I think, speaks for itself.

Do you feel it’s fair to GameCyte’s readers to not disclose this relationship? I mean, I noticed GameCyte was registered privately, it could be argued to conceal any kind of relationship with you and TriplePoint.
Um, most people know. We have had a discussion about that, um, we are in the process of actually hiring another journalist who suggested that, and we are thinking of doing that declaration, uh, ourselves. I mean we… You know. Quite honestly, we had not given it that much thought, but we are, you know, we are thinking about doing that as we speak.

Okay. So why was GameCyte registered privately?
…I mean, a lot of sites we register privately, um, I mean, no particular reason.

Because ToyCyte wasn’t. That was registered by Kohnke—
Kohnke Communications.

The former name of TriplePoint. And then InvestCyte, that was founded in your name.
We have a variety of different Internet registrars we use, lots of different people register them, some we do privately, some we do not.

Pantheon Labs, that was private as well. Correct?
Yeah. Honestly, I think so.

So… Pantheon Labs and TriplePoint, they’re occupying the same space in the same building—
No no no, hold it, they have the same legal address. Jesse and Sean work from home.

So Jesse and Sean are Pantheon Labs?
Yes, they are the writers of GameCyte.

So… is it fair to say Pantheon Labs and GameCyte are synonymous, or would you say Pantheon Labs is the parent company of GameCyte?
Pantheon Labs is the parent company of GameCyte, we are also doing uh, there’s some web development going on, a site called Topicdrop.com. We have a few other programming projects. I mean essentially, let me give you… the basic conceptualization is that, you know, we had people that were talented that were not PR people. They were interested in doing a game site. Looking at the survey of the origin of so many of the sites in the game industry – GameDaily was started by a marketing firm, Warcry and The Escapist are still owned by the Themis Group – they actually work side-by-side, to the best of my knowledge. And I didn’t see any particular conflict.

"The frustration with the game (journalism) websites is the quality level. The quality level was... pretty poor in many respects."

On why games journalism has a bad reputation.

Um, it seems… well, something you said brings me to something else. I noticed – I was reading over GameCyte, and on more than one occasion they describe themselves as journalists, but the only records I can find on any of them is that they’re current or former employees of a PR firm. What are their credentials as journalists?
Jesse used to work at a San Diego TV station, I forget which call letters… They are young. Sean Hollister was previously an intern at Wired.

Oh?
Wired Game|Life, not Wired the magazine.

Okay. It seems like this sort of thing diminishes the already shaky reputation of so-called games journalism. Doesn’t it feed into those concerns about the game media’s relationship with publishers and PR companies?
I think when you look at the media landscape, it’s very hard with… to create something that is entirely independent. GE owning NBC, most notably, is the famous example here. Fox Corporation has all sorts of entities that cover things that are related to Rupert Murdoch or Rupert Murdoch’s investments. Um… (sighs) you know in the end, I, in an ideal world… I know there have been some projects, I think, the founder of Craig’s List, Craig Newmark, he did an independent foundation which was trying to do, um, you know, completely standalone journalism.

The frustration with the game journalism websites is the quality level. The quality level we thought was regardless, you know, through my experience, pretty poor in many respects. Jesse and Sean were both eager, active, energetic journalists. There was another journalist who was with us at the beginning, he left to get his creative writing MFA… um, and all three of those guys, I said “You know what? I think you could put together a quality site.” And what I’d encourage you to do is talk to Jesse and Sean and for that matter you’re welcome to talk to anybody at TriplePoint PR to see if there is any conflict, um… or pressure associated with them. I certainly feel that I have, there’s been no pressure on behalf of clients, and you see that in, again, what I believe is even-handed coverage, um... you know, amongst the client base, Telltale is really the only client of TriplePoint who’s gotten a very favorable review. Had you seen otherwise, had you seen some rave review of—

Well now, an example could be Off Road. That was an Empire Interactive title, a current TriplePoint client. Now granted, it wasn’t a glowing review – but the non-GameCyte reviews were just dismal, I mean I think the Gamerankings average is like 40%, it’s just really bad, and when you look at the GameCyte review it’s kind of mitigating, “It’s not a bad game, it’s okay, it’s just not fantastic…” It seemed to be the best possible spin you could put on a bad game.
They took Empire Interactive to hot coals over Myst DS. And I, again, that particular review, which I didn’t read, I mean that sounds, I dunno that sounds 55-ish, if the average was 40 I don’t think there’s a statistical variance there that is anything to write home about. Uh, yeah, if there’s a, I mean we’ve thought about putting this up (a disclosure of the relationship to TriplePoint). If this is a concern, if I’m hearing this from the larger journalist community, I’m happy to put that up. Many people in the industry know about it, uh, I, I have investments in all sorts of different things that sometimes are prospectively in conflict with each other, I--

"I think people are responding to the high quality of work they see there."

Explaining GameCyte's remarkable access to game companies.

Are all of TriplePoint’s clients aware of the relationship with GameCyte?
No… but I don’t think it’s, I mean, it’s not particularly relevant to them. When Jesse or Sean were to talk to any of them, I mean, their bios are well known as having worked at Game-- having worked at TriplePoint.

I noticed they get invited to a surprising number of PR events for being a relatively new, small site with not a ton of readers, but all the events they’re getting invited to are from TriplePoint’s client list. Is that how they’ve getting entry?
No, they did lots of interviews with Sega, Sega’s not a client. They’ve done a ton of reviews with Nokia, Nokia is not a client. I think people are responding to the high quality of work they see there.

So the way they’re getting into all these EA events and the Nyko demos – those are clients of yours – you’re saying it has nothing to do with—
EA, we only do EA Mythic. The other divisions of EA don’t let them in, they feel the site’s not big enough. But Nintendo feels the site is big enough. I mean, all sorts of other clients… some of our clients don’t talk to them, nor do we push them on it.

Do you know the readership offhand?
We had 62,000 unique visitors last month, which is pretty high.

It seems to me – and then this will be pretty much it unless there’s something you’d like to add – it seems to me it’s not… I’m not necessarily accusing that there’s been abuse. I can’t point to a review and say “This is way too positive” and it happens to be a TriplePoint client’s game, or “This review seems kind of negative” and it’s a game from a someone who’s not a TriplePoint client. I’m not suggesting there’s a pattern, but what I am suggesting or pointing out is: how is there not a conflict of interest, or at least a temptation towards impropriety, when you have these two bodies so closely intertwined? I mean, Jesse and Jason and Sean… maybe they are writing totally valid, independent reviews. But it’s hard to believe if there was a large client of TriplePoint’s that you guys made a lot of money off of, and they reviewed that client’s game and just panned it, it’s hard to believe that there wouldn’t be some pressure to not piss off the client.
But, I mean I just… I appreciate this, because what you’re saying is not some irrational consideration. I mean in a world, if an agency was trying to influence the media and decided to, um, you know, open a website, obviously that would, that could be subject to examination.

Isn’t that what this looks like? I guess the simple way to put it is: it’s designed in a way that allows for abuse. Even if abuse isn’t happening, it doesn’t seem like there’re many controls there. And I think that’s what people will react to when they read this.
But, in the nature of… I mean, any control is the mechanism through which abuse would occur. I mean, I’m just curious, what would the-- I do not, again: neither I nor anybody else at TriplePoint has any editorial input or governance over the site.

But ultimately aren’t you the boss?
…ultimately, I am the boss. That’s incontrovertible.

Okay, well Richard I think that’s about it. Unless there’s anything else I can…
Can I ask what this article is for?

I’m a writer for Village Voice Media, it will certainly appear on Joystick Division, which is their gaming blog--
Owned by AOL/Time Warner. [This is incorrect.]

…and then it will possibly appear in Game On, which appears in most of the Village Voice Media papers, and certainly on the web spaces for each of the respective papers. I think the local one out there is SF Weekly.
And all I would hope is that you talk to Jesse and Sean because the core of this story is that they end up being impugned, and I don’t think that that’s a fair [inaudible] the reality of the situation on the ground.

I’m not really interested in impugning them. I’m interested in illustrating the relationship between the three companies, and letting readers take what they will from that.
(pause) Okay…um… I know you have deadline, I would prefer… I have seen inaccuracies occur, so if there’s… I’m not asking to review your print coverage, but if you have any questions about this I would be happy to elaborate in greater detail.

Mm-hm.
Our objective here is try to create a high quality journalistic website. We have influenced nothing editorially about it and um, I’m proud of the work they’re doing and proud of the work TriplePoint does for its clients.

Okay.

* * *

After transcribing the conversation, it was passed to a few of the original sources for comment. One clarified that Nokia, though not a current TriplePoint client, was a client in the past when TriplePoint did PR for the N-Gage – verified by simply Googling “N-Gage, TriplePoint”. Also, in response to Kain’s remark that Nintendo viewed GameCyte as "big enough" to cover their events, a source referenced the posted bio of TriplePoint PR’s Vice President, Julia Roether:

Prior to joining TriplePoint, she worked for Golin/Harris where she oversaw public relations activities for Nintendo in the United States, and spearheaded the hardware launches for the Nintendo Wii and DS as well as Nintendo properties such as Mario, Zelda and Metroid.

Since this interview, the "About" pages of GameCyte, Pantheon Labs and TriplePoint have all been changed to reveal some of the information discussed here. GameCyte's now reads:

Pantheon Labs LLC is the owner of GameCyte, ToyCyte, VerticalWire, and TopicDrop. Pantheon Labs consists of:

Richard Kain, Publisher: Richard Kain is the lead investor of Pantheon Labs, LLC, TriplePoint PR, and various technology and video game companies “including Telltale, Unknown Worlds, and Mindfuse.

GameCyte’s pre-interview “About” page is pictured below (click to enlarge).

gamecyteABOUT.jpg


Thanks to Anton Gordon, Chris Ward, and Jeff Shaw for their help and advice in every step of this story. Thanks also to Richard Kain for his willingness to speak with me.



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Comments

Esbat said:

Now I realize I don't really comment much but I do like to do digest visits and read from here at least once a week, and this is just a great interview here.

There was no attack or accusing just good ol' fashion deduction. While Richard wasn't being an a-hole about it, and he just kind of kept digging his own hole there especially when he tried to turn it around, but I can think we can all safely assume...

He knows where the WMDs are.

Richard Kain said:

The accusation-by-inference here is that Gamecyte is or might be editorially corrupted. Out of about thousand posts you've identified really 3 suspect ones discussed above: users may judge themselves. Per your and others concerns, we've posted what relationship there is more prominently now. If this is corruption it is comically inefficient corruption.

I do stand corrected: Nokia was a client briefly three years ago for some N-Gage titles. Julia did work for Nintendo's PR firm a year ago but had no role getting a couple of free wii points.

I am disappointed that you did not mention the only editorial interference I have placed on writers: they may not write about any client they worked on. We should put that on the site. Nor did you contact Jesse or Sean who would have been happy to speak to you.

When I heard you say you wrote for "Joystick" I assumed Joystiq which is owned by AOL which is mostly owned by Time Warner. (But by the way I don't believe their review of Lego Batman was corrupted by that!)

Jason Babler set up and contributes to http://www.toycyte.com but Jeremy Brautman is the editor in chief there. Jason initially set up the wordpress template of Gamecyte and makes graphical changes but is not editorially involved in Gamecyte.

Game journalism is under a stigma from the noisy departure of Jeff Gerstmann from GameSpot. In that context I can see what you're pursuing. But the actual product of Gamecyte is very strong and completely independent, and I encourage your readers to see for themselves. If readers have any questions please write me or Jesse: Rich a.t. TriplePointpr.com or Jesse a.t. Gamecyte.com .

If I do, uh, a follow up um call I will be sure not to be walking at the um, same time as it looks, uh, like I'm fishing for words when I think I was being very forthright.

I am proud of the work at Gamecyte and other projects of Pantheon. In particular of late, Sean tracked down people Activision has sued for piracy, and Jesse wrote a very thoughtful piece on the psychology of achievements in gaming. I hope people will visit with an open mind and we will err on the side of more disclosure in the future.

Anonymous said:

Nice reporting, Gary. Keep up the good work.

Anonymous said:

Are you going to change the name of your agency again?

Anonymous said:

Great investigative journalism. Insiders have known for a long time that Kain runs a shady organization -- finally good to see it validated.

Anonymous said:

Shady? How are various business ventures within the same general industry shady? Take a look at just about any other news media agency out there and tell me that they don't have vested interests in what they are reporting.

Anonymous said:

Honestly, if you think about, what kind of message does this send about the type of PR you can expect from his agency. He sounds totally unprepared for the interview, doesn't know who he is talking to and then jumps into a forum to respond to his own interview and makes it worse. With PR like that... how do you become/claim being the "leading agency" in the business.

Anonymous said:

How is it shady? Seriously? You have a PR agency that targets the press on behalf of their video game clients, which in turn also owns a gaming editorial website. Conflict...meet interest.

Anonymous said:

Kain gets it entirely wrong. The issue isn't whether or not Gamecyte is editorially corrupted. The issue is that there's a major conflict of interest here and he fails to see that. Gary hits the nail on the head when he implies that by simply having the tools and possibility of influence come into play, the jig is up.

Caleb Messerly said:

I think, Mr. Kain, that what this brings to light is an occurrence that is often feared by game enthusiasts. We don't have million dollar budgets and when we look to sites like gamecyte.com we hope to receive honest reviews. The simple fact that Jesse and Sean know that you're "the boss" calls into question their journalistic credibility, which logically seems like a reason to keep that information difficult to ascertain. In a time after what one of my favorite writers has dubbed "Gerstmanngate" game journalism has had trouble distinguishing itself as a valid form of reporting. Often because of the purported sway PR firms try to wield over reviewers, gamers are left wondering where the buck stops.

I honestly don't think this piece was meant to call into question the integrity of your writers, but to make an example of opportunities that could be abused should the desire arise.

Through the course of the interview I believe you stated numerous times the same point you made in your comment, that your writers don't do articles on clients they worked on, but in order to remove all doubt from their articles I think it would be necessary to not preview/review games made by companies the parent firm has interacted financially with.

These sites with a home brew sort of feel gain credibility simply on the idea that the writer is in some way a "little guy" (i.e. not affiliated with a corp.) like the reader. Because the barrier to entry isn't in any way comparable to, say, starting a print magazine, the ties a popular site can have may go unnoticed rather easily. That's why I think this article is so poignant, it shows us another way that "Gerstmanngate" can haunt us.

Anonymous said:

Nice write up here about it -- where they say:

"True, Gamecyte might just be a drop in the bucket site compared to the big sites, but if I’m paying for the PR services of a company, I expect them not to contribute to any negative press my product might receive."

http://terriblevideogames.com/?p=84

Anonymous said:

how scared would you be right now if that was your agency. If that's how he handles his own mess, jeez...

Anonymous said:

Anonymous said:
Shady? How are various business ventures within the same general industry shady? Take a look at just about any other news media agency out there and tell me that they don't have vested interests in what they are reporting.

Posted 09/26/2008 at 01:44:22 PM

Well well, thanks for posting anonymously Mr. Kain.

Anonymous said:

If this is corrupt or has the potential for conflict of interest, those of you who read what Matt C. over at IGN writes about better turn your head then. Considering he's married to someone working at GH. I personally consider this a non-issue due to the guidelines this Kain individual has stated for the writers of Gamecyte.

Anonymous said:

^
^
^
I'm inclined to believe that the post above was probably made by someone at TriplePoint. So, they just bandied about personal information about an editor they work with, in a public forum, under the auspices of anonymity. Good show. I hope to God Gary can IP track that post and expose them.

Dave said:

Nice interview, Gary. Looks like you made a small difference, as Kain is now disclosing the relationship more clearly.

Keep digging, though. You found a gun with a potential to murder, but not a smoking gun and a corpse. I'm sure you agree that there is real corruption going on in the game press right now. Bring that to light, get a lawsuit going, and you might just raise standards across the board.

Anonymous said:

True he made a small difference on disclosure, but the fact remains -- There is a triple point client (yukes) listed on their the triple point website and a story about that client on the front page of gamecyte. No disclosure that this company pays the parent company is cited within in the story. (and its a nice glowing piece.) So I dont think kain has learned at all. I know he is monitoring this, so I bet that story gets yanked. From a client perspective, his should be pissed. The agency gets more press than its clients.

Anonymous said:

No, the post wasn't made by someone from TriplePoint, but thank you for playing!

A. Fan said:

Awesome investigative reporting Gary!!! This reads like a front page New Times story. Make sure you listen for ticking before starting engine!!

Anonymous said:

Hm, maybe it was Odyssey Labs PR, the OTHER PR company owned by Kain. Oops, maybe I just opened up another can of worms...

Luke said:

Excellent interview, Gary. Very good investigative reporting - I'm always looking forward to your next article.

Molly said:

What? The King has no clothes you say? It’s about time someone had the balls to say something. And dare I say it: could this be the birth of true Game Journalism…?

I digress…

The comment by “Anonymous” (And there are so many. No concerns there, er, right?), the one who said “I personally consider this a non-issue” simply blows me away. There is no neutral. The general attitude of “Who cares”, “Everyone else does it”, or “Everyone knows this is going on” just encourages these sites to flourish. So when you’re picking your nose, trying like hell to stay neutral, you’re still being fed a shit sandwich... and the proper response is not to eat up (unless you like shit sandwiches), the proper response is to send it back with a stern warning: “Serve it up again buddy and you lose a customer.” The only way to get em, is to get em where it hurts.

Anonymous said:

Well NO SHIT. KAIN DOES OWN ODDYESSY LABS. LOOK AT THIS LINK: http://www.google.com/search?hl=en&q=415-955-8513&btnG=Search

This is what you do when you ruin one name, so you have the change the company from Kohnke to Triple Point. Then when you ruin TRIPLE POINT, you call it something else. What is the guy trying to pull here? Oh yeah, you can call a TURD Triple Point or Odyessy, BUT ITS STILL A TURD!!!!

Gary P. said:

This is phenomenal work Gary - thanks for bringing it to light. I'm definitely not going back to GameCyte, and this Kain guy needs to get it in the pocketbook, or wallet - whatever he's carrying around. I hope EA and TriplePoint's customers see this article, because it hasn't made it up on Kotaku or GameSpot and it should.

Anonymous said:

If the big sites aren't going to pay attention to this story, we need to bring it to their doorstep. I'm going to be sending the link to all the sites I frequent and I hope everyone else DOES THE SAME.

Esbat said:

I clearly see the sidestepping of the WMDs location question. I cry... fowl-play.

Anonymous said:

Yeah, Oddessy Labs is owned by TriplePoint as well -- look into them Gary!

Brent said:

Seriously: the gaming media's silence on this story is deafening even though all the blogs are talking about it. I guess I shouldn't be surprised since none of those guys would have anything to report without the help of these PR companies. You think Game Informer gets exclusives and cover stories months ahead of everyone else because they have a nice smile?

I'll be very surprised if the big guys pick this up. I guess we'll see monday.

Anonymous said:

Even if triple point's clients don't care (though they should), how does this not devastate their relationships with the media? Without those, their agency is gone. Could he have handled this situation any worse?

Anton Gordon said:

Game Informer gets exclusives because they have 3 million subscribers, Brent. Let's not tar everyone with the same brush.

That being said, video game PR and game press do have a very tight relationship. That in and of itself isn't that bad. I get review copies of games from time to time, and I won't pretend otherwise. It's when the line between the two blurs that things become problematic.

Anonymous said:

The game press is afraid that Kain will sue them. And they should cover it. (Kain can't get around the first amendment)

Anonymous said:

I don't see how he could sue anyone unless some sort of proprietary information was disseminated or made public.

DQ said:

http://www.investcyte.com/tag/marvin-lewis/

A simple Google search on Gamecyte Kain brings up another "cyte" - So he's a journalist now too?

Some disclosure! - look at the About page. I guess he hasn't learned anything yet.

goatsucker said:

Weird...

http://www.worldpokertour.com/Shared/Players/Bios/R/Richard_Kain.aspx

Patty said:

Interesting to know.

Andrew said:

Isn't it conflict of interest when one gaming site decides to write something, anything bad about another gaming site, like some kind of authority?

Did you really want to save gaming journalism, or did you just attempt to accumulate extra hits and credibility for yourself on others' expense, especially in the way you hoped it would get more attention by the "big sites" out there?

Isn't every site in conflict of interest when they find themselves in the position of posting something controversial? Don't they handle it with the highest possible degree of controversy for extra hits, rather than simply, rationally inform their readers of an event?

All sites are in conflict of interest because their interest is hits (which equal profit, for some money, for others fame) and not in properly informing others. You can argue that hits come from doing a good quality and honest job, but hits can also come from targeting a particular audience in a particular way, for example by pleasing all the anti-Wii fanboys, pouring fuel into their fire at every chance, as we see so many sites doing for the past two years.

Acting like some sort of authority to check on other places when you know all of the above as simple facts is stupid to say the least.

Sean said:

i just found this when I was looking for more info on gamecyte (since I've been seeing their features more and more and have been reading it for a couple of weeks now), and it really made me laugh. having read the site for weeks every day, there is absolutely no sign that they're pandering to triplepoint's clients. in fact, i've seen stories where they base games triplepoint are representing.

are you going to claim that their 4.5/5 review of persona 4 is something earned because kain owns a pr firm representing the game (according to the disclaimer posted on it), even though that's a lower score than plenty of sites have given it?

its a shame, because you seem to have a lot of passion for gaming journalism and a real talent at writing. you just need to work on more constructive stories to improve journalism, not try to attack others to make yourself look better. yellow journalism has never lead to any good.

Industry Rogue said:

- Sean

Fair enough. But do you honestly believe that a person running a review site, that also a PR company, with many of the staff having been involved with that PR company is ethical?

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