What's In A Number?

Posted by Gary Hodges at 7:21 PM May 06, 2008

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A few weeks ago I wondered what might change for Play Magazine now that Dave Halverson has stepped down (or over, or up, or however he’d characterize it) from the Editor in Chief position. Well it only took a month: the new EIC, Brady Fiechter, announced in his very first Letter from the Editor his intention to abolish review scores from Play altogether.

Maybe. His exact words:

Yes, dear reader, I am tired of scoring games, as is the rest of the Play staff, so take this as a warning: next month you may not be seeing scores any longer.

That issue's reviews reflect all the clarity and certainty of his declaration: some reviews have a numerical score, another has a “VR” (very recommended, I presume?), and their rating system key now simply says “TBA?”

Cynics might point out that given the flak Play has taken over a run of… er, "inordinately generous" review scores it’s issued to games that nobody anywhere seemed to enjoy as much, this isn’t shocking. (The definitive example being Lair, a mediocre brown-tinted Rogue Squadron rehash turned nightmare by horrendously inadequate Sixaxis motion controls, which Play awarded a baffling 9 out of 10.)

Personally, I think the lack of decisiveness is the real criticism here – especially when abandoning review scores would be such a tremendous, worthwhile move to make.

I’ve always been a little cool on the idea of assigning numbers, grades, stars, percentages or whatever other abstract bullshit system people cook up to shorthand a game’s quality. We do it at Game On, but not for lack of trying. At the end of the day, though, the feeling was that people reading game reviews have grown to expect a score of some kind.

It’s a shame, because scores make slaves of all of us. As a reviewer, I’m a slave to making sure there’s some consistency in my scoring: every game I review, I feel obligated to make sure the number I’m assigning somehow “checks” with numbers I’ve assigned to prior games, and – like a couple guys standing at a urinal – I can’t help but glance at other outlets’ numbers just to see how my own measures up.

As a reader, it trips a fuse in our rational thinking, lulling us into mistaking a number for an end-all, be-all statement of quality that renders any mitigatiing or qualifying text or firsthand experience superfluous, rather than seeing it for what it is, a symbol. You see this with countless readers who openly declare they won’t bother with games that score below an 8, or regard a 10 out of 10 as a “perfect” game (rather than merely the highest score). I’m reminded of the famous painting by René Magritte:

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Likewise, a number is not a game.

But apart from those sorts of cages numerical scores create for us to think within, they’re just artificial. If you were sitting with a friend in a bar, and he asked you how a game was, you wouldn’t say “I’d give it a 7.9… no, wait, a 7.8. Yeah, definitely a 7.8.” Or at least I hope you wouldn’t, just as I’d hope if you did say that, your friend would look at you like you asked him if it was wrong you thought about killing your sister so you could have sex with her.

The arguments number slaves have to engage in – like the difference between a 7.8 and a 7.9 – lie somewhere in that fuzzy border between mental retardation and good old fashioned insanity. It’s like arguing over the finer points of Klingon grammar, obsessing over the minutia of an invented system that doesn’t really mean anything, anyway.

Now back to Play. If they do scrap any sort of scoring system – not numbers, not grades, not codes or Pac-Man pellets or joysticks or whatever other thing – and just stick to letting the review text speak for itself, it will be a brave thing for these reasons:

First, it puts the burden on the writer. Without a number to use as a crutch, you actually have to explain what you think, rather than just show it.

Second, it puts a burden on the readers. No more skimming numbers and going about your business – they’ll actually have to read now, and making people really read is something that scares insecure writers.

Third, it opts out of aggregate review sites like Gamerankings or Metacritic. These sites – intended or not – have changed game reviews, since even the most responsible writer can’t help but consider them when penning a review, wondering where his score will fall in the average and reinforcing this obsession with numbers over content.

Fourth, and finally:

A couple years ago, Chuck Klosterman asked why there wasn’t yet a Lester Bangs of video game writing. Readers and writers are still trying to come up with an answer, but most agree that game writing simply hasn’t matured enough yet to allow for a Lester Bangs or Hunter S. Thompson, or even a Roger Ebert.

I suspect if we could get away from this over-reliance on symbols to tell the story and were forced to actually talk about a game with words, it might help that maturation process along a little bit.

It certainly couldn’t hurt.

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Comments

Dyno said:

I can see why a review site or magazine would want to avoid scoring or grades. With a number or grade we can determine how honest the reviewer seems to be. Without it their complicity to the developer will be veiled in nuanced language that can't be measured so easily. This is very telling; when you rate a game honestly it's proper journalism, when you Recommend or Highly Recommend a game it's advertising.

The industry has evolved to a strange place; a place where the developer can pretty much buy whatever press and hype they want for their product. The enthusiast media hungers for advertising dollars, it makes them increasingly dependant and thus pliable.

It's not just that the score may be dishonest anymore, it's getting so that reviewers don't even want to give them out, for their work to be held up to any standard at all.

What does that say about the medium then? To me it seems mags like Play are nothing but the third party owned advertising wing of the video game industry.

Gary said:

I have to admit: of all the potential arguments FOR scoring systems, I never anticipated that one. It's kinda like saying: "Clear heels are hideous, tacky shoes but I support their sale because it helps me spot trashy sluts more easily."

SlyDante said:

Well, I'm holding the new score-free issue of Play right now...& while it may be a brave move, I can't say the results are exactly fantastic.

The new rating system just says "Read the text." Unfortunately, the text isn't exactly 100% helpful. Play's generosity just makes it a bit confusing: Examples include reviews for games like Hellboy & Echochrome that don't mention a single flaw at all, only one flaw for Wall-E ("repetitive sound bites"), puzzling reviews like Mario Kart Wii where the reviewer argues back & forth & doesn't come up with anything conclusive, & no pros OR cons even being mentioned in the Hail To The Chimp review!

And also puzzling is that they still give out "Game of the Month". GTA IV won it, but as mentioned, Hellboy & Echochrome are apparently flawless as well, so what's holding them back?

Also noteworthy is that the actually still rate DVDs via their letter grade. So not giving games & anime a numerical score is fine, but DVDs still need to be graded? What's the logic there?

It just as though without a score to balance out the reviewer's thoughts & to serve as a definitive conclusion (even the plus/minus parts of it still would have been nice), it becomes tougher to really judge what the writer thinks. Now, I'm not saying I can't read a scoreless review (or even that I hate Play's generosity), but Play just doesn't seem like the magazine that can fully pull it off.

Gary said:

If you don't feel their words do a very good job, why would you have any confidence in their number?

And for the record, I'm not sure Play can pull it off either; I just think it's an important step.

SlyDante said:

Well, like I said, the number just balances everything out. They give it a nine out of ten? Well, then they have to explain why it gets that score. In fact, usually it's the score that gets me to fully read the actual review in the first place. That's why I had some confidence in it.

Maybe I can't really explain it. The score just seemed to justify everything they say. Now without it, it's like they're free to just say whatever the f*** they want.

It just...Made sense. That's all.

Jason Hembree said:

Where'd that Piranha Plant pic come from? Did you guys at Joystick Division make it? Cause someone over at Threadless is makin money off it now.

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